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#AnsalonMUD

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Yohan Yukiya Sese Cuneta 사요한🦣<p><span class="h-card" translate="no"><a href="https://autistics.life/@JeremyMallin" class="u-url mention">@<span>JeremyMallin</span></a></span> If you like <a href="https://c.im/tags/DragonLance" class="mention hashtag" rel="tag">#<span>DragonLance</span></a> <a href="https://c.im/tags/AnsalonMUD" class="mention hashtag" rel="tag">#<span>AnsalonMUD</span></a> is still online and kicking (since 1996).</p><p>There is also <a href="https://c.im/tags/DarkAndShatteredLands" class="mention hashtag" rel="tag">#<span>DarkAndShatteredLands</span></a> (DSL), a MUD that originally started as a mix of DragonLance and <a href="https://c.im/tags/ForgottenRealms" class="mention hashtag" rel="tag">#<span>ForgottenRealms</span></a> and is now very customised.</p>
Yohan Yukiya Sese Cuneta 사요한🦣<p>Projects on my plate (in no particular order; or maybe it is in priority-order):</p><p>1. My personal <a href="https://c.im/tags/Hugo" class="mention hashtag" rel="tag">#<span>Hugo</span></a> / <a href="https://c.im/tags/GoHugo" class="mention hashtag" rel="tag">#<span>GoHugo</span></a> boilerplate (with <a href="https://c.im/tags/a11y" class="mention hashtag" rel="tag">#<span>a11y</span></a> (accessibility), <a href="https://c.im/tags/microformats" class="mention hashtag" rel="tag">#<span>microformats</span></a>, <a href="https://c.im/tags/fediverse" class="mention hashtag" rel="tag">#<span>fediverse</span></a>, <a href="https://c.im/tags/IndieWeb" class="mention hashtag" rel="tag">#<span>IndieWeb</span></a>, support)</p><p>2. <a href="https://c.im/tags/Filipino" class="mention hashtag" rel="tag">#<span>Filipino</span></a> language in <a href="https://c.im/tags/Hangeul" class="mention hashtag" rel="tag">#<span>Hangeul</span></a>. (Temporarily calling it <a href="https://c.im/tags/FilipinoHangeul" class="mention hashtag" rel="tag">#<span>FilipinoHangeul</span></a>.)</p><p>So far, I&#39;ve mapped the IPA phonemic between Korean <a href="https://c.im/tags/Hangul" class="mention hashtag" rel="tag">#<span>Hangul</span></a> and the Filipino language.</p><p>Inspired by:<br />a. <a href="https://c.im/tags/CiaCial" class="mention hashtag" rel="tag">#<span>CiaCial</span></a> Hangeul (actually in use)<br />b. <a href="https://c.im/tags/TaiwaneseHangul" class="mention hashtag" rel="tag">#<span>TaiwaneseHangul</span></a><br />c. <a href="https://c.im/tags/FilipinoHanzi" class="mention hashtag" rel="tag">#<span>FilipinoHanzi</span></a> (Filipino language in Hanzi [Chinese script])<br />d. Taiwanese Kana</p><p>3. <a href="https://c.im/tags/AnsalonMUD" class="mention hashtag" rel="tag">#<span>AnsalonMUD</span></a> <a href="https://c.im/tags/MUDlet" class="mention hashtag" rel="tag">#<span>MUDlet</span></a> client.</p><p>I&#39;m porting our <a href="https://c.im/tags/Lua" class="mention hashtag" rel="tag">#<span>Lua</span></a> / <a href="https://c.im/tags/LuaLang" class="mention hashtag" rel="tag">#<span>LuaLang</span></a> scripts from <a href="https://c.im/tags/MUSHclient" class="mention hashtag" rel="tag">#<span>MUSHclient</span></a> to MUDlet, as well as, create a new UI and other MUDlet widgets.</p><p>I like the current version of MUDlet, it has come far since I last tried it; and personally, is now better than MUSHclient. Not only that, MUDlet is cross-platform while MUSHclient is Windows only. Since I&#39;m using <a href="https://c.im/tags/Linux" class="mention hashtag" rel="tag">#<span>Linux</span></a>, a native client is much preferred than using <a href="https://c.im/tags/WINE" class="mention hashtag" rel="tag">#<span>WINE</span></a>. </p><p>4. An update to the <a href="https://c.im/tags/Philippines" class="mention hashtag" rel="tag">#<span>Philippines</span></a> Unicode Keyboard Layout.</p><p>&#39;Was put on-hold indefinitely. There is a plan to submit a bill to the Senate and Lower House to standardised keyboards and keyboard layout for the Philippines.</p><p>Whatever becomes the “law”, will be the next update for PUKL.</p><p>Layouts planned:<br />* A true <a href="https://c.im/tags/Baybayin" class="mention hashtag" rel="tag">#<span>Baybayin</span></a> layout.<br />* QWERTY (with Baybayin)<br />* <a href="https://c.im/tags/Colemak" class="mention hashtag" rel="tag">#<span>Colemak</span></a> (with Baybayin)<br />* <a href="https://c.im/tags/Dvorak" class="mention hashtag" rel="tag">#<span>Dvorak</span></a> (with Baybayin)</p><p>Standardising this will ensure that the default keyboard layout for Windows, Mac, Linux, Android, iOS, will be the one we designed for Philippine / Filipino use.</p><p>In addition to that, physical keyboards will have the same layout, instead of keys flying here and there. If we need an extra key, then we&#39;ll include an extra key (like in the Japanese and Korean keyboards).</p><p>For this project, it&#39;s going to take a long time because my country is terrible when it comes to standardisation. Imagine this, only government agencies are required to use the SI/Metric system. Everyone else can use whatever they want, SI, Metric, Imperial, Traditional, or alien. (This is another project I&#39;m thinking of taking on much later.)</p>
Yohan Yukiya Sese Cuneta 사요한🦣<p>Instead of setting up my website and HuGo projects in this temporary desktop PC, I instead started learning how <a href="https://c.im/tags/MUDlet" class="mention hashtag" rel="tag">#<span>MUDlet</span></a> scripting works.</p><p>I need to port over our <a href="https://c.im/tags/MUSHclient" class="mention hashtag" rel="tag">#<span>MUSHclient</span></a> scripts to MUDlet, so I can play <a href="https://c.im/tags/AnsalonMUD" class="mention hashtag" rel="tag">#<span>AnsalonMUD</span></a> regularly again (since I&#39;m on <a href="https://c.im/tags/Linux" class="mention hashtag" rel="tag">#<span>Linux</span></a>). I like the current version of MUDlet, it has come a long way since I last checked it.</p><p>And from what little I&#39;ve read so far, the scripting and layout customisation are also better.</p><p>(I also need to brush up my <a href="https://c.im/tags/Lua" class="mention hashtag" rel="tag">#<span>Lua</span></a>, it has been a few years since I last used it. LOL.)</p><p>---</p><p>AnsalonMUD is a <a href="https://c.im/tags/DragonLance" class="mention hashtag" rel="tag">#<span>DragonLance</span></a>-based MUD. It first went online in June 1996.</p><p>This is a memorable one:<br />* My first (non-personal) website was the “Unofficial AnsalonMUD Website”, sometime late 1997 and early 1998. (The label “unofficial” was popular, “fansite” was not the go-to term back then.)<br />* When AnsalonMUD launched its official website in 1998, I changed my website into a personal DragonLance fansite.<br />* I later acquired (I asked for it) the dragonlance_cjb_net domain after the original site/owner acquired dragonlance.com and moved to it. (SEO doesn&#39;t exist back then, no &#39;juice&#39; to care about.)<br />* I started building this website because I want to learn <a href="https://c.im/tags/HTML" class="mention hashtag" rel="tag">#<span>HTML</span></a> and was followed the development of <a href="https://c.im/tags/CSS" class="mention hashtag" rel="tag">#<span>CSS</span></a> later.</p><p>While that website no longer exist, and unfortunately, the old files got stuck in an old HDD that no longer works (though I still have the HDD haha), I am still playing AnsalonMUD to this day.</p><p>So, yeah, almost 27 years later (I joined <a href="https://c.im/tags/Ansalon" class="mention hashtag" rel="tag">#<span>Ansalon</span></a> in 1997), I am still playing one of the longest-running DragonLance-based MUD.</p><p><a href="https://c.im/tags/gaming" class="mention hashtag" rel="tag">#<span>gaming</span></a> <a href="https://c.im/tags/games" class="mention hashtag" rel="tag">#<span>games</span></a> <a href="https://c.im/tags/MUD" class="mention hashtag" rel="tag">#<span>MUD</span></a> <a href="https://c.im/tags/MUSH" class="mention hashtag" rel="tag">#<span>MUSH</span></a></p>
Yohan Yukiya Sese Cuneta 사요한🦣<p>And speaking of the gaming industry. My first “work” (more like volunteer) was with <a href="https://c.im/tags/AnsalonMUD" class="mention hashtag" rel="tag">#<span>AnsalonMUD</span></a>, a <a href="https://c.im/tags/DragonLance" class="mention hashtag" rel="tag">#<span>DragonLance</span></a> based text-based online game.</p><p>I was an IMM or Immortal (called <a href="https://c.im/tags/gamemaster" class="mention hashtag" rel="tag">#<span>gamemaster</span></a> in <a href="https://c.im/tags/MMORPG" class="mention hashtag" rel="tag">#<span>MMORPG</span></a>). I used to be <a href="https://c.im/tags/Branchala" class="mention hashtag" rel="tag">#<span>Branchala</span></a>, the god of music. I also had my share of <a href="https://c.im/tags/worldbuilding" class="mention hashtag" rel="tag">#<span>worldbuilding</span></a> for AnsalonMUD.</p><p>I was there for 2–3 years, until 1999 if I remember correctly.</p><p>Believe it or not AnsalonMUD is still alive. If you want to join us, all information are available at: <a href="http://www.ansalon.net" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">http://www.</span><span class="">ansalon.net</span><span class="invisible"></span></a> (EXTRA: AnsalonMUD was also my first “unofficial” or “fansite” web development (but it wasn&#39;t my first website).)</p><p>Because of this experience, I became the first GM for <a href="https://c.im/tags/PhilippineRagnarokOnline" class="mention hashtag" rel="tag">#<span>PhilippineRagnarokOnline</span></a> (pRO) in 2003, my first paid gaming job. I was <a href="https://c.im/tags/GMYukino" class="mention hashtag" rel="tag">#<span>GMYukino</span></a>.</p><p>You know, <a href="https://c.im/tags/GamingIsLife" class="mention hashtag" rel="tag">#<span>GamingIsLife</span></a>!</p>
Yohan Yukiya Sese Cuneta 사요한🦣<p><span class="h-card" translate="no"><a href="https://social.tchncs.de/@yngmar" class="u-url mention">@<span>yngmar</span></a></span> Yeah. The GW2 community is most especially nice. The last time I encountered that, other than Guild Wars 1, was Philippine Ragnarok Online way back 2003–2005. Before that, it was from <a href="https://c.im/tags/MUD" class="mention hashtag" rel="tag">#<span>MUD</span></a> games, particularly <a href="https://c.im/tags/AnsalonMUD" class="mention hashtag" rel="tag">#<span>AnsalonMUD</span></a> and <a href="https://c.im/tags/DarkAndShatteredLands" class="mention hashtag" rel="tag">#<span>DarkAndShatteredLands</span></a>.</p><p>In <a href="https://c.im/tags/WorldOfWarcraft" class="mention hashtag" rel="tag">#<span>WorldOfWarcraft</span></a>, the only place you get anything of that sort of fun and generosity, if you chat and play around The Barrens. When they broke that zone in Cataclysm expansion, that kind of spirit disappeared with it.</p><p>Other than those mentioned, the rest are, either you are pretty much solo in every way or it&#39;s toxic/far too serious. I play <a href="https://c.im/tags/StarTrekOnline" class="mention hashtag" rel="tag">#<span>StarTrekOnline</span></a> and <a href="https://c.im/tags/Neverwinter" class="mention hashtag" rel="tag">#<span>Neverwinter</span></a>, it&#39;s mostly either zerging or alone. <a href="https://c.im/tags/AdventureQuest3D" class="mention hashtag" rel="tag">#<span>AdventureQuest3D</span></a>, the same. These are great games, just that, their respective communities are not as kind as what I&#39;ve experienced in Guild Wars 2, pRO, and MUDs.</p>