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#avoyd

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juulcat<p>How to get your voxel models into Unreal Engine 5+ with Nanite and walk through your model in game<br><a href="https://enkisoftware.itch.io/avoyd/devlog/910239/export-voxels-to-optimised-gltf-mesh-for-unreal-nanite" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">enkisoftware.itch.io/avoyd/dev</span><span class="invisible">log/910239/export-voxels-to-optimised-gltf-mesh-for-unreal-nanite</span></a></p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glTF</span></a> <a href="https://mastodon.gamedev.place/tags/Tutorial" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Tutorial</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a></p>
juulcat<p>Heads up if you're planning to buy <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> voxel editor: </p><p>We're going to increase the price on the 1st April by a bit more than 10%, and start indexing it on the Euro instead of the USD.<br>The new licence price will be (before tax):<br>- INDIE: €15.0<br>- PRO: €90.0</p><p>Avoyd purchase page: <a href="https://www.enkisoftware.com/products" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">enkisoftware.com/products</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a></p>
juulcat<p>Is anyone interested in licencing out their <a href="https://mastodon.gamedev.place/tags/music" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>music</span></a> for us to use in our videos? </p><p>We'd like to pay people. Slightly upbeat, sci-fi, preferably no vocals <br>Pls reply with a link to your portfolio</p><p>It's for tutorials showing our voxel editor <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a>, a 3D art &amp; rendering tool for voxel artists, map builders &amp; game developers. Ex. <a href="https://www.youtube.com/watch?v=u-hBbYfOAng" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=u-hBbYfOAn</span><span class="invisible">g</span></a> <a href="https://www.youtube.com/watch?v=n8oiVRhzwxE" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=n8oiVRhzwx</span><span class="invisible">E</span></a> soundtracks by nervous_testpilot</p><p>Thks for boosting &amp; for your recommendations</p><p><a href="https://mastodon.gamedev.place/tags/Soundtrack" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Soundtrack</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
juulcat<p>We released <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> Voxel Editor last week with</p><p>- Export to optimised OBJ and glTF GLB for games<br>- Better god rays path tracing</p><p>Export glTF to Unreal Nanite tutorial <a href="https://www.enkisoftware.com/devlogpost-20250318-1-Export-Voxels-to-Optimised-glTF-Mesh-for-Unreal-Nanite" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">enkisoftware.com/devlogpost-20</span><span class="invisible">250318-1-Export-Voxels-to-Optimised-glTF-Mesh-for-Unreal-Nanite</span></a> </p><p>Download v0.26 <a href="https://www.enkisoftware.com/products" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">enkisoftware.com/products</span><span class="invisible"></span></a> <br>Release notes <a href="https://www.enkisoftware.com/t/4855077674156032" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">enkisoftware.com/t/48550776741</span><span class="invisible">56032</span></a> </p><p><a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glTF</span></a> <a href="https://mastodon.gamedev.place/tags/Mesh" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Mesh</span></a></p>
Doug Binks<p>New devlog post about exporting voxel models to optimised glTF meshes for Unreal Nanite.</p><p>There's a few technical details including some of the work arounds I use for issues with Nanite.</p><p><a href="https://www.enkisoftware.com/devlogpost-20250318-1-Export-Voxels-to-Optimised-glTF-Mesh-for-Unreal-Nanite" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">enkisoftware.com/devlogpost-20</span><span class="invisible">250318-1-Export-Voxels-to-Optimised-glTF-Mesh-for-Unreal-Nanite</span></a></p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/Unreal" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unreal</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glTF</span></a> <a href="https://mastodon.gamedev.place/tags/Nanite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Nanite</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
juulcat<p>New in Avoyd voxel editor: export voxels to optimised glTF mesh for games: <br><a href="https://enkisoftware.itch.io/avoyd/devlog/906201/avoyd-026-mesh-optimisation-and-export-voxels-to-gltf-for-games" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">enkisoftware.itch.io/avoyd/dev</span><span class="invisible">log/906201/avoyd-026-mesh-optimisation-and-export-voxels-to-gltf-for-games</span></a></p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glTF</span></a></p>
Doug Binks<p>Just realised that in my software GPU wavefront pathtracing I could implement efficient virtual memory by storing any 'page miss' paths and then sort by page, load/unload pages and process the relevant paths.</p><p>Does anyone know if this has been done before?</p><p><a href="https://mastodon.gamedev.place/tags/GPU" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GPU</span></a> <a href="https://mastodon.gamedev.place/tags/PathTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PathTracing</span></a> <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/RayTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RayTracing</span></a></p>
Doug Binks<p>Just published tutorial for Avoyd Voxel Editor - Export Voxels to glTF for Unreal Nanite</p><p><a href="https://www.youtube.com/watch?v=u-hBbYfOAng" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=u-hBbYfOAn</span><span class="invisible">g</span></a></p><p>Credits:<br>- Original voxel model commission "Spindle" by Niklas Mäckle knosvoxel <br>- Soundtrack "Music for Code" by nervous_testpilot</p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/UnreaEngine5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnreaEngine5</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glTF</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelGameDev</span></a></p>
juulcat<p>Export your voxel assets to game engines Unreal / Godot / Unity with <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> optimised glTF <a href="https://www.enkisoftware.com/t/4855077674156032" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">enkisoftware.com/t/48550776741</span><span class="invisible">56032</span></a> </p><p><a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UnrealEngine</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/Unity3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unity3d</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glTF</span></a> <a href="https://mastodon.gamedev.place/tags/GameEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameEngine</span></a></p>
juulcat<p>If you bought <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> before 10 Feb: <br>- you now own the top PRO licence<br>- you will get the game for free when we resume development</p><p>If you don't own Avoyd yet, we will increase the price of the INDIE licence soon</p><p>Buy Avoyd <a href="https://www.enkisoftware.com/products" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">enkisoftware.com/products</span><span class="invisible"></span></a> </p><p><a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a></p>
juulcat<p>We've moved to UK payment provider Paddle for our store, added a licence tier and put game dev on hold to concentrate on the voxel editor: <br><a href="https://www.enkisoftware.com/devlogpost-20250310-1-Avoyd-Voxel-Editor-new-Licences-and-Independent-Store" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">enkisoftware.com/devlogpost-20</span><span class="invisible">250310-1-Avoyd-Voxel-Editor-new-Licences-and-Independent-Store</span></a> </p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a></p>
Doug Binks<p>Milkshape 3D came up in a question on Reddit, brought back memories of using it to help learn then writing an exporter plugin for our first Avoyd.</p><p>We made our character models in Blender but then exported to Milkshape 3D, tweaked them there and exported to Avoyd. Fun times!</p><p><a href="https://mastodon.gamedev.place/tags/Blender3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender3D</span></a> <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/Milkshape3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Milkshape3D</span></a></p>
juulcat<p>Path traced procedurally generated <a href="https://mastodon.gamedev.place/tags/voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>voxel</span></a> world with the atmosphere volumetric shadows we fixed in the beta.<br>Download <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> Voxel Editor and Renderer: <a href="https://www.enkisoftware.com/products" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">enkisoftware.com/products</span><span class="invisible"></span></a> </p><p><a href="https://mastodon.gamedev.place/tags/voxelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>voxelArt</span></a> <a href="https://mastodon.gamedev.place/tags/3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3d</span></a> <a href="https://mastodon.gamedev.place/tags/MastoArt3D" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MastoArt3D</span></a> <a href="https://mastodon.gamedev.place/tags/art" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>art</span></a> <a href="https://mastodon.gamedev.place/tags/digitalArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>digitalArt</span></a> <a href="https://mastodon.gamedev.place/tags/PathTracing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PathTracing</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/indieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indieDev</span></a> <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ProcGen</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelEditor</span></a></p>
Doug Binks<p>Very happy with the work I just finished on Avoyd's voxel to optimized binary glTF mesh. It's a lot faster than the alternatives I've tried, uses less memory and produces very good result for this style of voxelized mesh.</p><p><a href="https://mastodon.gamedev.place/@dougbinks/113963250973319798" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">mastodon.gamedev.place/@dougbi</span><span class="invisible">nks/113963250973319798</span></a></p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelGameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unity</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glTF</span></a></p>
Doug Binks<p>Avoyd 0.26.0.954 Beta is out with the new export to glTF Binary Mesh (.glb) for direct export to Unreal Engine 5+, Unity 6+, Godot and others, along with Minecraft block updates.</p><p>Get Avoyd: <a href="https://www.enkisoftware.com/products" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">enkisoftware.com/products</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelGameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unity</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glTF</span></a></p>
Doug Binks<p>Avoyd's glTF (.glb) voxel exporter is feature complete, so now time for some testing.</p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelGameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unity</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glTF</span></a></p>
Doug Binks<p>The glTF (.glb) format turns out to be reasonably simple once you've used it, but like many formats it's often a little hard to parse the documentation. So Syoyo's lib has been pretty helpful as there's a simple example of building a glTF from scratch. Images and binary buffer location wasn't covered, so that's taken me a bit to figure out.</p><p>I now have working pbr materials, with transparency to come.</p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelGameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unity</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/glTF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glTF</span></a></p>
Doug Binks<p>Work in progress Avoyd export to glTF binary (.glb) using <a href="https://github.com/syoyo/tinygltf" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/syoyo/tinygltf</span><span class="invisible"></span></a></p><p>I have yet to add normals, texture coordinates and PBR material data, but hopefully this should lead to a direct voxel pipeline from Avoyd to UE5, Unity, and Godot.</p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelGameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Unity</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UE5</span></a> <a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a></p>
Doug Binks<p>Yesterday I finished change #1637 from our Avoyd spreadsheet and today it's.... #0484. Wow, that's been in there a while.</p><p><a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a></p>
juulcat<p>Collection of voxel assets you can use with <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> voxel editor: <br><a href="https://itch.io/c/5337169/voxel-resources-for-modding-with-avoyd" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">itch.io/c/5337169/voxel-resour</span><span class="invisible">ces-for-modding-with-avoyd</span></a></p><p><a href="https://mastodon.gamedev.place/tags/Voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Voxel</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelArt</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelGameDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/itch_io" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>itch_io</span></a></p>