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#fedijam

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Jacob Ibáñez 🔒<p>Això ja va prenent forma. El periplus ja té cara i ulls, tot i que només es poden modificar els volums.</p><p>Més endavant es podrà canviar l'idioma, veure el mapa, les missions, etc.</p><p>He ficat ja tres emplaçaments, tot i que per ara no s'hi pot fer res a cap d'ells.</p><p>Queden 14 dies per acabar la jam, ara toca implementar una missió senzilla i ja estarà llest per entregar la primera versió completa del joc!</p><p><a href="https://xarxa.cloud/tags/Paraploimos" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Paraploimos</span></a> <a href="https://xarxa.cloud/tags/Fedijam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Fedijam</span></a> <a href="https://xarxa.cloud/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://xarxa.cloud/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a></p>
cagibidev<p><a href="https://mastodon.gamedev.place/tags/FediJam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FediJam</span></a> day 17: after putting my source code into several files like a normal person, I decided to redraw the stars (sticking to main sequence stars for now).<br>Some kind of walls are planned too (stardust/asteroid clouds?).<br>Given high_impact's limits, I don't know how I'll do banners like checkpoints or the finish line. Probably by aligning several 1px wide sprites.<br><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/PixelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PixelArt</span></a> <a href="https://mastodon.gamedev.place/tags/Aseprite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Aseprite</span></a></p>
Jacob Ibáñez 🔒<p>Ja he creat la pàgina de itch del meu joc <a href="https://xarxa.cloud/tags/Paraploimos" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Paraploimos</span></a> així que ja el podeu provar. És una versió inestable i encara és més un simulador que un joc, ja que per ara no hi ha cap objectiu, però així ja podeu donar-me feedback si voleu.</p><p><a href="https://iakobs.itch.io/paraploimos-emporion" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">iakobs.itch.io/paraploimos-emp</span><span class="invisible">orion</span></a></p><p><a href="https://xarxa.cloud/tags/FediJam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FediJam</span></a> <a href="https://xarxa.cloud/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://xarxa.cloud/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://xarxa.cloud/tags/Gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gamedev</span></a></p>
Jacob Ibáñez 🔒<p>Doncs crec que això ja comença a semblar un joc, o què?</p><p><a href="https://xarxa.cloud/tags/Paraploimos" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Paraploimos</span></a> <a href="https://xarxa.cloud/tags/Fedijam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Fedijam</span></a> <a href="https://xarxa.cloud/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://xarxa.cloud/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a></p>
André-LA 🎀 gamedev<p>I'm very late! But, I finally got an idea for <a href="https://mastodon.gamedev.place/tags/FediJam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FediJam</span></a> 3, and I'm very excited about it! ✨.</p><p>I'll use this thread for the devlog.</p><p>(This sketch was made on Rnote, a FOSS program with infinite canvas, which uses vectors instead of bitmap for the sketches, works pretty well 😄 )</p>
Jacob Ibáñez 🔒<p>Ja estic començant a fer les primeres proves amb el periplus, el diari d'abord que farà de menú, mapa i de compendi de coneixements.</p><p>També us presento ja el logo del joc, què us sembla? Pensava deixar-lo en grec.</p><p><a href="https://xarxa.cloud/tags/Paraploimos" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Paraploimos</span></a> <a href="https://xarxa.cloud/tags/Fedijam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Fedijam</span></a> <a href="https://xarxa.cloud/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://xarxa.cloud/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a></p>
cagibidev<p>I implemented basic settings, music and (some of the) sound effects. I'm starting to have some doubts about the one-source-file game programming pattern, but nothing alarming for now.<br>Remaining tasks: gameplay sounds, real commentary, real racing, and a proper pause menu that respects your progress.<br><a href="https://mastodon.gamedev.place/tags/FediJam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FediJam</span></a> <a href="https://mastodon.gamedev.place/tags/C" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>C</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/PixelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PixelArt</span></a></p>
Jacob Ibáñez 🔒<p>Aquí teniu l'enquesta, la he fet de 3 dies.</p><p><a href="https://xarxa.cloud/tags/Paraploimos" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Paraploimos</span></a> <a href="https://xarxa.cloud/tags/Fedijam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Fedijam</span></a> <a href="https://xarxa.cloud/tags/Poll" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Poll</span></a></p>
Jacob Ibáñez 🔒<p>Necessito la vostra ajuda, quin nivell de saturació del color creieu que queda millor? Hi ha enquesta al següent toot.</p><p><a href="https://xarxa.cloud/tags/Fedijam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Fedijam</span></a> <a href="https://xarxa.cloud/tags/Paraploimos" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Paraploimos</span></a> <a href="https://xarxa.cloud/tags/Poll" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Poll</span></a></p>
Jacob Ibáñez 🔒<p>Bé, us ensenyo les dues últimes coses que he afegit al moviment del vaixell. Això ja és tot i més del que tenia pensat fer en aquest sentit i "només" m'ha costat 4 dies de feina. Deu n'hi do!</p><p>En aquest vídeo es veu com el vent afecta a la velocitat del vaixell. Al següent tut veure-ho una altra cosa que crec que us agradarà molt 😜 </p><p><a href="https://xarxa.cloud/tags/Paraploimos" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Paraploimos</span></a> <a href="https://xarxa.cloud/tags/Fedijam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Fedijam</span></a> <a href="https://xarxa.cloud/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://xarxa.cloud/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a></p>
colourlesspony<p>Sky Islands Dev Log 2: Didn't get as much done as I hoped in a week. I did model a character, rig, and animate them. I also made a 3rd person character controller and got them to spawn off ship on back on. I'm hoping this week I can block out some platforming some levels, time trail races, and enemy characters for melee fighting. I still need to come up with a story and some lore too. </p><p><a href="https://mastodon.social/tags/fedijam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fedijam</span></a> <a href="https://mastodon.social/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Jacob Ibáñez 🔒<p>Avui ha sigut una tarda molt profitosa. Està malament que ho digui jo, però està quedant espectacular.</p><p>Moltes gràcies a tothom que ha vingut al directe, i especialment a en Carlos, que m'ha ajudat a programar el moviment d'oscil·lació del vaixell. Queda increïble.</p><p><a href="https://xarxa.cloud/tags/Paraploimos" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Paraploimos</span></a> <a href="https://xarxa.cloud/tags/Fedijam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Fedijam</span></a> <a href="https://xarxa.cloud/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://xarxa.cloud/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://xarxa.cloud/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a></p>
Thomas Hirsch<p>So, recently, when my kids again asked about "learning to program", we came across the amazing <a href="https://flipping.rocks/tags/microstudio" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>microstudio</span></a> IDE¹. You develop your games online, collaboratively, in Microstudio script (or Lua or Python), and it can export to web, desktop or mobile. </p><p>They were familiar with <a href="https://flipping.rocks/tags/Scratch" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Scratch</span></a>, but the next step into using actual code - syntax errors on top of the logic errors - is always daunting. </p><p>So, after a few experimental projects in different directions, and building on the microstudio jump &amp; run examples, we decided to join this month's <a href="https://flipping.rocks/tags/FediJam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FediJam</span></a> (<a href="https://flipping.rocks/tags/FediJam3" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FediJam3</span></a>) and hoist the sails.. ⛵</p><p>We're now one week in. It's been a fun venture into not only programming, but also managing expectations, focusing on a game mechanic and essentially what the player sees. Not too heavy on the programming for them (dealing with syntax errors is tough), but the collaborative IDE allows them to interactively change everything and discover the effects, and to contribute with game assets and see how they magically (cough) pop up in the game. Highly recommended!</p><p>So now we spend a good part of the weekends sitting around the family table, each on a laptop, cursing like pirates, tinkering and playtesting. Arrgh! </p><p>¹<a href="https://microstudio.dev" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">microstudio.dev</span><span class="invisible"></span></a></p>
Jacob Ibáñez 🔒<p>Bé, ja s'ha acabat el cap de setmana. Ha sigut profitós, això segur.</p><p>Estic content de com està quedant, però ara venen reptes díficils. Poder entrar a la ciutat i interactuar amb gent, comerciar, els menús, etc.</p><p><a href="https://xarxa.cloud/tags/Paraploimos" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Paraploimos</span></a> <a href="https://xarxa.cloud/tags/Fedijam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Fedijam</span></a> <a href="https://xarxa.cloud/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://xarxa.cloud/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://xarxa.cloud/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a></p>
Jacob Ibáñez 🔒<p>Eppur si muove</p><p><a href="https://xarxa.cloud/tags/Paraploimos" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Paraploimos</span></a> <a href="https://xarxa.cloud/tags/Fedijam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Fedijam</span></a> <a href="https://xarxa.cloud/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://xarxa.cloud/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a></p>
Jacob Ibáñez 🔒<p>Al directe d'avui he avançat prou! M'heu fet molta companyia, moltes gràcies per venir!!</p><p><a href="https://xarxa.cloud/tags/Paraploimos" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Paraploimos</span></a> <a href="https://xarxa.cloud/tags/Fedijam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Fedijam</span></a> <a href="https://xarxa.cloud/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://xarxa.cloud/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://xarxa.cloud/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a></p>
TeaHands<p>It might just be the three hours of sleep talking but...do I have a small idea for <a href="https://mastodon.gamedev.place/tags/FediJam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FediJam</span></a>? Maybe, maybe 👀</p>
cagibidev<p><a href="https://mastodon.gamedev.place/tags/FediJam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FediJam</span></a> day 6: minimum viable game is here!<br><a href="https://cagibi.itch.io/solar" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">cagibi.itch.io/solar</span><span class="invisible"></span></a> (password: sail)<br>Still missing a stupidly large amount of features. Opponents are stupid, trophies aren't saved, there's only placeholder music from leftover projects, no wacky commenters, but if you really want to play it now despite all that, you can.<br>I changed the sea shader (still per vertex, not that it's easier on the GPU though)<br><a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
Jacob Ibáñez 🔒<p>Així està quedant el vaixell.</p><p><a href="https://xarxa.cloud/tags/Fedijam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Fedijam</span></a> <a href="https://xarxa.cloud/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> <a href="https://xarxa.cloud/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://xarxa.cloud/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a></p>
Jacob Ibáñez 🔒<p>BEHOLD! EMPORION!</p><p>Germanes bessones separades al nèixer.</p><p><a href="https://xarxa.cloud/tags/Fedijam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Fedijam</span></a> <a href="https://xarxa.cloud/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> <a href="https://xarxa.cloud/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://xarxa.cloud/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a></p>