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SpielmannSpiel<p>We created an "AutoSizeText" element for <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@godotengine" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>godotengine</span></a></span>, something that I always missed from Unity.<br>It is in it's early stages, but the label is already supported.</p><p>Check it out: <a href="https://godotengine.org/asset-library/asset/3843" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">godotengine.org/asset-library/</span><span class="invisible">asset/3843</span></a></p><p><a href="https://mastodon.online/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.online/tags/unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unity</span></a> <a href="https://mastodon.online/tags/asset" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>asset</span></a> <a href="https://mastodon.online/tags/tool" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tool</span></a> <a href="https://mastodon.online/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.online/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.online/tags/foss" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>foss</span></a> <a href="https://mastodon.online/tags/gdscript" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdscript</span></a></p>
Cecelia<p>Finally starting the coding. Using the project 2D Bullet Shower Demo as a template for writing the calls in conjunction with referencing the API documentation.</p><p>I had to update the demo code for testing in Godot 4.4, but the error console gave very useful hints. 😊</p><p>I’m feeling cautiously optimistic that I will be able to complete this project.</p><p><a href="https://godotengine.org/asset-library/asset/887" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">godotengine.org/asset-library/</span><span class="invisible">asset/887</span></a></p><p><a href="https://tech.lgbt/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://tech.lgbt/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
Snarkle Studios<p>Title screen for The Night Museum, available to wishlist on Steam:<br><a href="https://store.steampowered.com/app/3456200/The_Night_Museum/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/345</span><span class="invisible">6200/The_Night_Museum/</span></a></p><p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/indie" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indie</span></a> <a href="https://mastodon.social/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegamedev</span></a> <a href="https://mastodon.social/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.social/tags/teasertuesday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>teasertuesday</span></a> <a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.social/tags/godot4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot4</span></a> <a href="https://mastodon.social/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.social/tags/madewithgodot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>madewithgodot</span></a> <a href="https://mastodon.social/tags/steam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>steam</span></a> <a href="https://mastodon.social/tags/horrordev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>horrordev</span></a> <a href="https://mastodon.social/tags/indiehorror" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiehorror</span></a> <a href="https://mastodon.social/tags/wip" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wip</span></a></p>
Owl New Worlds 🔢 making NOKOMA<p>NOKOMA is a puzzle game where you touch numbers to split them and remove them from a grid. Reach the highest score in Arcade mode and solve puzzles with unique mechanics in upcoming Puzzle mode.</p><p><a href="https://mastodon.gamedev.place/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegamedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/mobilegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mobilegame</span></a> <a href="https://mastodon.gamedev.place/tags/puzzlegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>puzzlegame</span></a> <a href="https://mastodon.gamedev.place/tags/puzzle" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>puzzle</span></a> <a href="https://mastodon.gamedev.place/tags/cozy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cozy</span></a></p>
Didier Malenfant<p>Join me tonight at (a slightly earlier time over in Europe because of the time change): noon PST / 7pm GMT / 8pm CET over on <a href="https://twitch.tv/DidierMalenfant" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">twitch.tv/DidierMalenfant</span><span class="invisible"></span></a> for my Little Tuesday Amiga Stream :amiga: :boing: </p><p>We will continue working on the tutorial level from Spelunky and we'll try to patch in <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@andreasscholl" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>andreasscholl</span></a></span> aka Zeronine from Quadlite so he can join in on the fun too.</p><p>See you then! Spread the word! 🙏🏻</p><p><a href="https://malenfant.net/tags/Twitch" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Twitch</span></a> <a href="https://malenfant.net/tags/LiveCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LiveCoding</span></a> <a href="https://malenfant.net/tags/Amiga" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Amiga</span></a> <a href="https://malenfant.net/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://malenfant.net/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroGaming</span></a> <a href="https://malenfant.net/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroComputing</span></a></p>
JDS<p>Wallrides came together today. I was putting them off so I forced myself into it. Refactored wallplants, cleaned everything up, broke it all with wallrides, then cleaned it all up. Worth it, now I need to add a bunch of things to wallplant and wallride in the test level.</p><p><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/cheapskate" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cheapskate</span></a> <a href="https://mastodon.gamedev.place/tags/Skateboarding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Skateboarding</span></a></p>
inlustria<p>My two worlds collide, I did a speedrun of my own game</p><p>(no it's not actually a speed game but that didn't stop me from implementing a speedrun timer just because I wanted to)</p><p><a href="https://youtu.be/HYXzkxhbKXA" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/HYXzkxhbKXA</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.social/tags/speedrun" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>speedrun</span></a></p>
Sander 🏳️‍🌈<p>I just released Flecs 4.0.5! <a href="https://github.com/SanderMertens/flecs/releases/tag/v4.0.5" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/SanderMertens/flecs</span><span class="invisible">/releases/tag/v4.0.5</span></a></p><p>Highlights:<br>- Smaller memory footprint<br>- Now running more than 10k tests on each commit ✅<br>- Faster get, get_mut, has</p><p>Happy GDC! 👾</p><p><a href="https://mastodon.gamedev.place/tags/flecs" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>flecs</span></a> <a href="https://mastodon.gamedev.place/tags/ecs" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ecs</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGameDev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiewatch" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiewatch</span></a></p>
Elissa<p>Some neat trickery Ray the Rendering Engine can do.</p><p>This overhang is still done without variable ceiling heights.</p><p><a href="https://eigenmagic.net/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://eigenmagic.net/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://eigenmagic.net/tags/RayCasting" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RayCasting</span></a> <a href="https://eigenmagic.net/tags/SoftwareRendering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SoftwareRendering</span></a></p>
nebunez <p>I’m pushed out another alpha release for my latest <a class="hashtag" href="https://fuzzyroots.net/tag/gamejam" rel="nofollow noopener noreferrer" target="_blank">#GameJam</a> project!</p><p>Devlog here: <a href="https://cryptidblade.itch.io/career-pathology/devlog/907701/career-pathology-v010" rel="nofollow noopener noreferrer" target="_blank">https://cryptidblade.itch.io/career-pathology/devlog/907701/career-pathology-v010</a></p><p>This is my longes stint of <a class="hashtag" href="https://fuzzyroots.net/tag/gamedev" rel="nofollow noopener noreferrer" target="_blank">#GameDev</a> yet, and I’m not stopping. I have been working on projects in <a class="hashtag" href="https://fuzzyroots.net/tag/godotengine" rel="nofollow noopener noreferrer" target="_blank">#GodotEngine</a> since last October, and I have 3 more jams planned over the next couple of months. Continuing to work on this last jam’s game is keeping the momentum going 💪</p><p>Also, if you didn’t know, I’ve been streaming ever so slightly more often on my <a class="hashtag" href="https://fuzzyroots.net/tag/owncast" rel="nofollow noopener noreferrer" target="_blank">#Owncast</a> channel. So, stop by and say hey!</p><p>Visit <a href="https://live.w0rmh0le.net" rel="nofollow noopener noreferrer" target="_blank">https://live.w0rmh0le.net</a> or follow directly, right here on the Fediverse, via <span class="h-card"><a class="u-url mention" href="https://live.w0rmh0le.net/federation/user/wesley" rel="nofollow noopener noreferrer" target="_blank">@<span>wesley</span></a></span></p>
witch_warren<p>finally got around to implementing some z-axis stuff to add some bounciness to various interactions. <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
André-LA 🎀 gamedev<p>Update: little steps are being done 👟 </p><p><a href="https://mastodon.gamedev.place/tags/FediJam3" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FediJam3</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
Chappington<p>One week to go until Iron Village releases on Steam &amp; Itch!</p><p><a href="https://store.steampowered.com/app/3011060/Iron_Village/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/301</span><span class="invisible">1060/Iron_Village/</span></a></p><p><a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://peoplemaking.games/tags/townbuilder" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>townbuilder</span></a> <a href="https://peoplemaking.games/tags/citybuilder" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>citybuilder</span></a> <a href="https://peoplemaking.games/tags/ironvillage" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ironvillage</span></a> <a href="https://peoplemaking.games/tags/cozygames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cozygames</span></a> <a href="https://peoplemaking.games/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://peoplemaking.games/tags/indiegames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegames</span></a> <a href="https://peoplemaking.games/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://peoplemaking.games/tags/cozygaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cozygaming</span></a> <a href="https://peoplemaking.games/tags/pixelgame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelgame</span></a> <a href="https://peoplemaking.games/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://peoplemaking.games/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegamedev</span></a></p>
Tyler Parker<p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.social/tags/multiplayer" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>multiplayer</span></a><br><a href="https://www.youtube.com/watch?v=nyKBuM9Y_-Q" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=nyKBuM9Y_-Q</span><span class="invisible"></span></a></p>
Luke Frank<p>Another one! <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.social/tags/videogames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.social/tags/art" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>art</span></a> <a href="https://mastodon.social/tags/sketch" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>sketch</span></a> <a href="https://mastodon.social/tags/dailydoodle" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dailydoodle</span></a></p>
Doomski<p>Still needs the UI, but hooked up the camera logic to transition from the start menu / little safe play area to the level itself. 🎥🅰️➡️🅱️</p><p><a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/lowpoly" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lowpoly</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a></p>
Sublingual Multimedia<p>I put it off for a long time given how basic it is, but I just loaded environment maps so I can have smooth and metallic objects. Most of the first scene is pretty diffuse stone, but now I have a few more options for my hatching shader. <a href="https://social.sublingual.xyz/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Blenderdumbass<p><strong>Gamedev of Dani's Race ( GNU / Linux game with Open World ) - 3/17/2025, 10:49:41 PM</strong></p> <p><a href="https://peer.madiator.cloud/videos/watch/0e7d9ac4-eebc-48d2-b259-c5a83f466319" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">peer.madiator.cloud/videos/wat</span><span class="invisible">ch/0e7d9ac4-eebc-48d2-b259-c5a83f466319</span></a></p>
Elissa<p>"What we really need in here is a bit more light. Now if we just take a sledge-hammer to these walls..."</p><p><a href="https://eigenmagic.net/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://eigenmagic.net/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://eigenmagic.net/tags/RayCasting" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RayCasting</span></a></p>
Richard A Carter<p>Going for a moorland hike</p><p>*Not a pixel artist, but great graphics are not really the goal for this latest coffee break project.</p><p><a href="https://zirk.us/tags/gameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameDev</span></a> <a href="https://zirk.us/tags/game" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>game</span></a> <a href="https://zirk.us/tags/forest" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>forest</span></a> <a href="https://zirk.us/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a></p>