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#gdc2025

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Games Japan<p><a href="https://www.wacoca.com/games/1113992/" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://www.</span><span class="">wacoca.com/games/1113992/</span><span class="invisible"></span></a> 「Google Play Games」のPC版が今年中に正式リリースへ。正式版ではほとんどのアプリゲームがPCでも遊べるように #<a href="https://wakoka.com/tags/GAMING" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GAMING</span></a> <a href="https://wakoka.com/tags/Game" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Game</span></a> <a href="https://wakoka.com/tags/GameNews" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameNews</span></a> <a href="https://wakoka.com/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a> <a href="https://wakoka.com/tags/GamingNews" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GamingNews</span></a> <a href="https://wakoka.com/tags/GDC2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDC2025</span></a> <a href="https://wakoka.com/tags/google" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>google</span></a> <a href="https://wakoka.com/tags/GooglePlayGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GooglePlayGames</span></a> <a href="https://wakoka.com/tags/PC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PC</span></a> <a href="https://wakoka.com/tags/%E3%82%B2%E3%83%BC%E3%83%9F%E3%83%B3%E3%82%B0" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ゲーミング</span></a> <a href="https://wakoka.com/tags/%E3%82%B2%E3%83%BC%E3%83%A0" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ゲーム</span></a> <a href="https://wakoka.com/tags/%E3%82%B2%E3%83%BC%E3%83%A0%E6%94%BB%E7%95%A5" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ゲーム攻略</span></a> <a href="https://wakoka.com/tags/%E3%82%B2%E3%83%BC%E3%83%A0%E6%9C%80%E6%96%B0%E6%83%85%E5%A0%B1" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ゲーム最新情報</span></a> <a href="https://wakoka.com/tags/%E3%83%8B%E3%83%A5%E3%83%BC%E3%82%B9" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ニュース</span></a> <a href="https://wakoka.com/tags/%E3%81%AF%E3%81%8F%E3%81%BE%E3%81%84%E3%81%95%E3%82%93" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>はくまいさん</span></a></p>
Cartic P<p>From the flood of GDC 2025 recaps, one quote stuck with me and it perfectly sums up the current game dev cycle:</p><p>Hard times create strong games<br>Strong games create good times<br>Good times create weak games<br>Weak games create hard times</p><p><a href="https://businessofgames.icartic.com/p/gdc-panic" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">businessofgames.icartic.com/p/</span><span class="invisible">gdc-panic</span></a> </p><p><a href="https://mastodon.social/tags/GDC2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDC2025</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.social/tags/GamingIndustry" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GamingIndustry</span></a></p>
GPUOpen<p>🙏 We were honored to work closely with the DirectX team who presented the future of graphics at <a href="https://mastodon.gamedev.place/tags/GDC2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDC2025</span></a> with some exciting Microsoft <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> announcements:<br> <br>✨ DXR 1.2 and PIX updates<br>✨ Cooperative vectors and the power of <a href="https://mastodon.gamedev.place/tags/WorkGraphs" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WorkGraphs</span></a><br> <br>➡️ Learn more: <a href="https://devblogs.microsoft.com/directx/announcing-directx-raytracing-1-2-pix-neural-rendering-and-more-at-gdc-2025/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">devblogs.microsoft.com/directx</span><span class="invisible">/announcing-directx-raytracing-1-2-pix-neural-rendering-and-more-at-gdc-2025/</span></a></p>
Mark Mandel<p>Another terrible photo, but I'm back again at the Discord booth at <a href="https://mastodon.gamedev.place/tags/GDC2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDC2025</span></a> until 1pm!</p>
Alvin Ashcraft<p>Announcing DirectX Raytracing 1.2, PIX, Neural Rendering and more at GDC 2025! <a href="https://devblogs.microsoft.com/directx/announcing-directx-raytracing-1-2-pix-neural-rendering-and-more-at-gdc-2025/" rel="nofollow noopener noreferrer" target="_blank">devblogs.microsoft.com/directx/anno...</a> <a class="hashtag" href="https://bsky.app/search?q=%23gdc" rel="nofollow noopener noreferrer" target="_blank">#gdc</a> <a class="hashtag" href="https://bsky.app/search?q=%23gamedev" rel="nofollow noopener noreferrer" target="_blank">#gamedev</a> <a class="hashtag" href="https://bsky.app/search?q=%23directx" rel="nofollow noopener noreferrer" target="_blank">#directx</a> <a class="hashtag" href="https://bsky.app/search?q=%23gdc2025" rel="nofollow noopener noreferrer" target="_blank">#gdc2025</a><br><br><a href="https://devblogs.microsoft.com/directx/announcing-directx-raytracing-1-2-pix-neural-rendering-and-more-at-gdc-2025/" rel="nofollow noopener noreferrer" target="_blank">Announcing DirectX Raytracing ...</a></p>
Alvin Ashcraft 🐿️<p>Announcing DirectX Raytracing 1.2, PIX, Neural Rendering and more at GDC 2025!</p><p><a href="https://devblogs.microsoft.com/directx/announcing-directx-raytracing-1-2-pix-neural-rendering-and-more-at-gdc-2025/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">devblogs.microsoft.com/directx</span><span class="invisible">/announcing-directx-raytracing-1-2-pix-neural-rendering-and-more-at-gdc-2025/</span></a></p><p><a href="https://hachyderm.io/tags/gdc" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdc</span></a> <a href="https://hachyderm.io/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://hachyderm.io/tags/directx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>directx</span></a> <a href="https://hachyderm.io/tags/gdc2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdc2025</span></a></p>
Dr Paris<p>with apologies, but <a class="hashtag" href="https://bsky.app/search?q=%23gdc25" rel="nofollow noopener noreferrer" target="_blank">#gdc25</a> has led to another rant <a href="https://hey.paris/posts/constraints-are-the-point/" rel="nofollow noopener noreferrer" target="_blank">hey.paris/posts/constr...</a> <a class="hashtag" href="https://bsky.app/search?q=%23gdc2025" rel="nofollow noopener noreferrer" target="_blank">#gdc2025</a> <a class="hashtag" href="https://bsky.app/search?q=%23gdc" rel="nofollow noopener noreferrer" target="_blank">#gdc</a> <a class="hashtag" href="https://bsky.app/search?q=%23ai" rel="nofollow noopener noreferrer" target="_blank">#ai</a> <a class="hashtag" href="https://bsky.app/search?q=%23llm" rel="nofollow noopener noreferrer" target="_blank">#llm</a> <a class="hashtag" href="https://bsky.app/search?q=%23narrative" rel="nofollow noopener noreferrer" target="_blank">#narrative</a> <a class="hashtag" href="https://bsky.app/search?q=%23writing" rel="nofollow noopener noreferrer" target="_blank">#writing</a> <a class="hashtag" href="https://bsky.app/search?q=%23gamedev" rel="nofollow noopener noreferrer" target="_blank">#gamedev</a><br><br><a href="https://hey.paris/posts/constraints-are-the-point/" rel="nofollow noopener noreferrer" target="_blank">Constraints are the Point</a></p>
Events for Gamers<p>Balatro Honored with Game of the Year Award at the 25th Annual Game Developers Choice Awards: <a href="https://www.eventsforgamers.com/balatro-honored-with-game-of-the-year-award-at-the-25th-annual-game-developers-choice-awards/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">eventsforgamers.com/balatro-ho</span><span class="invisible">nored-with-game-of-the-year-award-at-the-25th-annual-game-developers-choice-awards/</span></a> <a href="https://mastodon.gamedev.place/tags/GDC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDC</span></a> <a href="https://mastodon.gamedev.place/tags/GDC2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDC2025</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a></p>
GameFromScratch<p>Unity have released their 2025 and beyond Development Roadmap at GDC.</p><p>Today we take a quick look at what the future holds for the Unity game engine.<br><a href="https://gamefromscratch.com/the-unity-gdc-2025-development-roadmap/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gamefromscratch.com/the-unity-</span><span class="invisible">gdc-2025-development-roadmap/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/unity3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unity3d</span></a> <a href="https://mastodon.gamedev.place/tags/GDC2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDC2025</span></a></p>
Variety<p>‘Balatro’ Wins Game of the Year at Game Developers Choice Awards; ‘Consume Me’ Takes Top Honor for Independent Games Festival<br><a href="https://mastodon.social/tags/Variety" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Variety</span></a> <a href="https://mastodon.social/tags/News" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>News</span></a> <a href="https://mastodon.social/tags/GameDevelopersConference" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDevelopersConference</span></a> <a href="https://mastodon.social/tags/GDC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDC</span></a> <a href="https://mastodon.social/tags/GDC2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDC2025</span></a></p><p><a href="https://variety.com/2025/gaming/news/game-developers-choice-awards-winners-2025-1236343326/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">variety.com/2025/gaming/news/g</span><span class="invisible">ame-developers-choice-awards-winners-2025-1236343326/</span></a></p>
Second Life<p>Second Life is live at GDC 2025! Swing by our booth to dive into new experiences, meet our fantastic team, and grab some exclusive swag!</p><p><a href="https://mastodon.social/tags/SecondLife" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SecondLife</span></a> <a href="https://mastodon.social/tags/LindenLab" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LindenLab</span></a> <a href="https://mastodon.social/tags/GDC2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDC2025</span></a> <a href="https://mastodon.social/tags/GDC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDC</span></a> <span class="h-card" translate="no"><a href="https://peoplemaking.games/@Official_GDC" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>Official_GDC</span></a></span></p>
Mark Mandel<p>Terrible photo, but I'll here at the Discord Booth until 1pm! <a href="https://mastodon.gamedev.place/tags/GDC2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDC2025</span></a> ☺️</p>
Variety<p>Griffin Gaming Partners’ Peter Levin Talks AI, Market Trends, Emerging Markets &amp; Hollywood Interest Amid GDC<br><a href="https://mastodon.social/tags/Variety" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Variety</span></a> <a href="https://mastodon.social/tags/News" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>News</span></a> <a href="https://mastodon.social/tags/GDC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDC</span></a> <a href="https://mastodon.social/tags/GDC2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDC2025</span></a> <a href="https://mastodon.social/tags/GriffinGamingPartners" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GriffinGamingPartners</span></a> <a href="https://mastodon.social/tags/PeterLevin" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PeterLevin</span></a></p><p><a href="https://variety.com/2025/gaming/news/griffin-gaming-partners-peter-levin-gdc-2025-1236338940/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">variety.com/2025/gaming/news/g</span><span class="invisible">riffin-gaming-partners-peter-levin-gdc-2025-1236338940/</span></a></p>
Roguelike Celebration<p>We're now in Yerba Buena, near the amphitheatre, stocked up with Canadian snacks and a convenient picnic blanket. Come say hi! <a href="https://mastodon.gamedev.place/tags/gdc2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdc2025</span></a> <a href="https://mastodon.gamedev.place/tags/roguelikecelebration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>roguelikecelebration</span></a></p>
FAIRADAY<p>Alrighty. Hanging out in Outlook 2024. Come hangout and let’s talk about our games! </p><p><a href="https://mastodon.social/tags/gdc" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdc</span></a> <a href="https://mastodon.social/tags/gdc2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdc2025</span></a></p>
Alvin Ashcraft 🐿️<p>Visual Studio at GDC 2025 | by David Li.</p><p><a href="https://devblogs.microsoft.com/cppblog/visual-studio-at-gdc-2025/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">devblogs.microsoft.com/cppblog</span><span class="invisible">/visual-studio-at-gdc-2025/</span></a></p><p><a href="https://hachyderm.io/tags/gdc" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdc</span></a> <a href="https://hachyderm.io/tags/gdc2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdc2025</span></a> <a href="https://hachyderm.io/tags/visualstudio" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>visualstudio</span></a> <a href="https://hachyderm.io/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://hachyderm.io/tags/cpp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cpp</span></a></p>
GPUOpen<p>Join us &amp; the Microsoft DirectX12 team at <a href="https://mastodon.gamedev.place/tags/GDC2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDC2025</span></a> for exciting sessions that push the boundaries of <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> 🛠️ </p><p>📈 2.40pm today: our in-depth look at how Work Graphs are redefining GPU programmability!</p><p>👉 Learn more about all the DirectX sessions: <a href="https://devblogs.microsoft.com/directx/directx-at-gdc-2025/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">devblogs.microsoft.com/directx</span><span class="invisible">/directx-at-gdc-2025/</span></a></p>
qdot<p>Are you a furry?</p><p>Are you going to GDC?</p><p>If so, poke me in replies here or via DM! </p><p>We’ve got a telegram group for connecting while at the conference!</p><p><a href="https://buttplug.engineer/tags/gdc" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdc</span></a> <a href="https://buttplug.engineer/tags/gdconf" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdconf</span></a> <a href="https://buttplug.engineer/tags/gdc2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdc2025</span></a></p>
vga256<p>ahhh it took 2+ years to show up, but i noticed that the gdc finally added romero's Wolf3d classic game post-mortem to the vault 🙏 </p><p><a href="https://gdcvault.com/play/1027860/Classic-Game-Postmortem-Wolfenstein-3D" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gdcvault.com/play/1027860/Clas</span><span class="invisible">sic-Game-Postmortem-Wolfenstein-3D</span></a></p><p><a href="https://dialup.cafe/tags/gdc2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdc2025</span></a> <a href="https://dialup.cafe/tags/doom" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>doom</span></a> <a href="https://dialup.cafe/tags/wolf3d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wolf3d</span></a> <a href="https://dialup.cafe/tags/dosgaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dosgaming</span></a></p>
GameFromScratch<p>At <a href="https://mastodon.gamedev.place/tags/GDC" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDC</span></a> Roblox have just announced Cube 3D, a genAI model for creating textured 3D models. Best of all, the open-source version is coming later this week.<br><a href="https://gamefromscratch.com/roblox-announced-cube-3d-genai-system/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gamefromscratch.com/roblox-ann</span><span class="invisible">ounced-cube-3d-genai-system/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/GDC2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDC2025</span></a></p>