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Blain Smith<p>Teal: A typed dialect of Lua</p><p><a href="https://github.com/teal-language" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/teal-language</span><span class="invisible"></span></a></p><p><a href="https://fosstodon.org/tags/TIL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TIL</span></a> <a href="https://fosstodon.org/tags/Teal" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Teal</span></a> <a href="https://fosstodon.org/tags/LuaLang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LuaLang</span></a> <a href="https://fosstodon.org/tags/Lua" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Lua</span></a></p>
Thomas Bonk<p>I just remembered that there were pull requests for my open source project <a href="https://github.com/SwiftyLua" rel="nofollow noopener noreferrer" target="_blank">SwiftyLua</a>, a Swift programming language binding for Lua. I used this package only for my own projects so far. There seems to be also other developers who use it. I need to add some actions for invoking test cases and versioning. Feel free to contribute!</p><p><a href="https://nutty-developer.tech/tags/swiftlang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>swiftlang</span></a> <a href="https://nutty-developer.tech/tags/swift" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>swift</span></a> <a href="https://nutty-developer.tech/tags/lualang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lualang</span></a> <a href="https://nutty-developer.tech/tags/lua" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lua</span></a> <a href="https://nutty-developer.tech/tags/opensource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opensource</span></a> <span class="h-card"><a href="https://a.gup.pe/u/swift" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>swift</span></a></span></p>
Tim McNamara<p>Thinking about adding Lua scripting. </p><p>How does one decide between Lua 5.4, 5.3, 5.2, 5.1 (yay, LuaJIT) or Luau?</p><p><a href="https://mastodon.nz/tags/rustlang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rustlang</span></a> <a href="https://mastodon.nz/tags/lualang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lualang</span></a> <a href="https://mastodon.nz/tags/luajit" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>luajit</span></a></p>
Xhuul :ablobglitch:<p>Hey <a href="https://corteximplant.com/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://corteximplant.com/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://corteximplant.com/tags/gamedevs" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedevs</span></a> <a href="https://corteximplant.com/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieGameDev</span></a> I need your help. I need to find some resources, videos and tutorials to learn</p><ul><li><a href="https://corteximplant.com/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://corteximplant.com/tags/Godot4" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot4</span></a> <a href="https://corteximplant.com/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://corteximplant.com/tags/gdscript" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdscript</span></a> </li><li><a href="https://corteximplant.com/tags/love2d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>love2d</span></a> <a href="https://corteximplant.com/tags/lua" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lua</span></a> <a href="https://corteximplant.com/tags/lualang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lualang</span></a> </li><li><a href="https://corteximplant.com/tags/PythonArcade" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PythonArcade</span></a> <a href="https://corteximplant.com/tags/python" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>python</span></a> <a href="https://corteximplant.com/tags/python3" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>python3</span></a> </li><li><a href="https://corteximplant.com/tags/raylib" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raylib</span></a> </li><li><a href="https://corteximplant.com/tags/monogame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>monogame</span></a><br></li></ul><p>Thank you very much. </p><p>:boost_ok:</p>
Hisham<p>🎉 Teal 0.24.2! 🎉 </p><p>Here's a new bugfix release of <a href="https://mastodon.social/tags/Teal" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Teal</span></a>, a statically-typed dialect of <a href="https://mastodon.social/tags/LuaLang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LuaLang</span></a>.</p><p>Read all about it: <a href="https://github.com/teal-language/tl/blob/master/CHANGELOG.md#0242" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/teal-language/tl/bl</span><span class="invisible">ob/master/CHANGELOG.md#0242</span></a></p>
Hisham<p>Is there any <a href="https://mastodon.social/tags/LuaLang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LuaLang</span></a> library that can convert GitHub Flavored Markdown to HTML?</p><p>I'm mainly looking for something that supports ``` blocks and {| tables |}</p>
jbz<p>🕹️ Building Game Prototypes with LÖVE<br>—Andrew Healey</p><p>「 One of the benefits of using a framework over a game engine is that I can show you a complete example with 10LOC (as opposed to a game engine, where I would need to define scene objects, attach scripts, and so on) 」</p><p><a href="https://healeycodes.com/building-game-prototypes-with-love" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">healeycodes.com/building-game-</span><span class="invisible">prototypes-with-love</span></a></p><p><a href="https://indieweb.social/tags/lualang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lualang</span></a> <a href="https://indieweb.social/tags/love2d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>love2d</span></a> <a href="https://indieweb.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Yohan Yukiya Sese Cuneta 사요한🦣<p>Projects on my plate (in no particular order; or maybe it is in priority-order):</p><p>1. My personal <a href="https://c.im/tags/Hugo" class="mention hashtag" rel="tag">#<span>Hugo</span></a> / <a href="https://c.im/tags/GoHugo" class="mention hashtag" rel="tag">#<span>GoHugo</span></a> boilerplate (with <a href="https://c.im/tags/a11y" class="mention hashtag" rel="tag">#<span>a11y</span></a> (accessibility), <a href="https://c.im/tags/microformats" class="mention hashtag" rel="tag">#<span>microformats</span></a>, <a href="https://c.im/tags/fediverse" class="mention hashtag" rel="tag">#<span>fediverse</span></a>, <a href="https://c.im/tags/IndieWeb" class="mention hashtag" rel="tag">#<span>IndieWeb</span></a>, support)</p><p>2. <a href="https://c.im/tags/Filipino" class="mention hashtag" rel="tag">#<span>Filipino</span></a> language in <a href="https://c.im/tags/Hangeul" class="mention hashtag" rel="tag">#<span>Hangeul</span></a>. (Temporarily calling it <a href="https://c.im/tags/FilipinoHangeul" class="mention hashtag" rel="tag">#<span>FilipinoHangeul</span></a>.)</p><p>So far, I&#39;ve mapped the IPA phonemic between Korean <a href="https://c.im/tags/Hangul" class="mention hashtag" rel="tag">#<span>Hangul</span></a> and the Filipino language.</p><p>Inspired by:<br />a. <a href="https://c.im/tags/CiaCial" class="mention hashtag" rel="tag">#<span>CiaCial</span></a> Hangeul (actually in use)<br />b. <a href="https://c.im/tags/TaiwaneseHangul" class="mention hashtag" rel="tag">#<span>TaiwaneseHangul</span></a><br />c. <a href="https://c.im/tags/FilipinoHanzi" class="mention hashtag" rel="tag">#<span>FilipinoHanzi</span></a> (Filipino language in Hanzi [Chinese script])<br />d. Taiwanese Kana</p><p>3. <a href="https://c.im/tags/AnsalonMUD" class="mention hashtag" rel="tag">#<span>AnsalonMUD</span></a> <a href="https://c.im/tags/MUDlet" class="mention hashtag" rel="tag">#<span>MUDlet</span></a> client.</p><p>I&#39;m porting our <a href="https://c.im/tags/Lua" class="mention hashtag" rel="tag">#<span>Lua</span></a> / <a href="https://c.im/tags/LuaLang" class="mention hashtag" rel="tag">#<span>LuaLang</span></a> scripts from <a href="https://c.im/tags/MUSHclient" class="mention hashtag" rel="tag">#<span>MUSHclient</span></a> to MUDlet, as well as, create a new UI and other MUDlet widgets.</p><p>I like the current version of MUDlet, it has come far since I last tried it; and personally, is now better than MUSHclient. Not only that, MUDlet is cross-platform while MUSHclient is Windows only. Since I&#39;m using <a href="https://c.im/tags/Linux" class="mention hashtag" rel="tag">#<span>Linux</span></a>, a native client is much preferred than using <a href="https://c.im/tags/WINE" class="mention hashtag" rel="tag">#<span>WINE</span></a>. </p><p>4. An update to the <a href="https://c.im/tags/Philippines" class="mention hashtag" rel="tag">#<span>Philippines</span></a> Unicode Keyboard Layout.</p><p>&#39;Was put on-hold indefinitely. There is a plan to submit a bill to the Senate and Lower House to standardised keyboards and keyboard layout for the Philippines.</p><p>Whatever becomes the “law”, will be the next update for PUKL.</p><p>Layouts planned:<br />* A true <a href="https://c.im/tags/Baybayin" class="mention hashtag" rel="tag">#<span>Baybayin</span></a> layout.<br />* QWERTY (with Baybayin)<br />* <a href="https://c.im/tags/Colemak" class="mention hashtag" rel="tag">#<span>Colemak</span></a> (with Baybayin)<br />* <a href="https://c.im/tags/Dvorak" class="mention hashtag" rel="tag">#<span>Dvorak</span></a> (with Baybayin)</p><p>Standardising this will ensure that the default keyboard layout for Windows, Mac, Linux, Android, iOS, will be the one we designed for Philippine / Filipino use.</p><p>In addition to that, physical keyboards will have the same layout, instead of keys flying here and there. If we need an extra key, then we&#39;ll include an extra key (like in the Japanese and Korean keyboards).</p><p>For this project, it&#39;s going to take a long time because my country is terrible when it comes to standardisation. Imagine this, only government agencies are required to use the SI/Metric system. Everyone else can use whatever they want, SI, Metric, Imperial, Traditional, or alien. (This is another project I&#39;m thinking of taking on much later.)</p>
arkt8<p>Alk (from Alchemy), is a knowledge base repo for development using Lua.</p><p>There you can find atomic examples of how to solve problems using Lua and Lua C Api. There are also tests to assert the result of compiled code.</p><p>I have no roadmap to this project, just to gather code in the way I need and play with it adding the tests.</p><p>Feel free to improve it commenting, fixing it and adding examples (see that they should be atomic and objective, not a complex system).</p><p><a href="https://github.com/waxlab/alk" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">github.com/waxlab/alk</span><span class="invisible"></span></a><br /><a href="https://codeberg.org/waxlab/alk" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">codeberg.org/waxlab/alk</span><span class="invisible"></span></a></p><p><a href="https://c.im/tags/lualang" class="mention hashtag" rel="tag">#<span>lualang</span></a> <a href="https://c.im/tags/waxlab" class="mention hashtag" rel="tag">#<span>waxlab</span></a></p>
arkt8<p>WaxLab is a development umbrella I created to group Lua projects intended to build a Lua ecosystem.</p><p><a href="https://github.com/waxlab" target="_blank" rel="nofollow noopener noreferrer" translate="no"><span class="invisible">https://</span><span class="">github.com/waxlab</span><span class="invisible"></span></a></p><p><a href="https://c.im/tags/lualang" class="mention hashtag" rel="tag">#<span>lualang</span></a> <a href="https://c.im/tags/waxlab" class="mention hashtag" rel="tag">#<span>waxlab</span></a> <span class="h-card" translate="no"><a href="https://fosstodon.org/@lualang" class="u-url mention">@<span>lualang</span></a></span></p>