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#boardgame

100 posts48 participants9 posts today

Played most of a game of Spirit Island with a friend on Sunday, but only got around to finishing out the game by myself tonight. Turns out we only had to finish out the round, then start the next round to win.

The setup:
The Kingdom of Brandenburg-Prussia, Level 1

Myself: Serpent Slumbering Beneath the Island, a slow utility spirit that takes presence from other spirits to grow, eventually giving back energy, extra presence, and free major powers in return.

My friend: Breath of Darkness Down Your Spine, a fear-focused spirit that takes lone invaders to a void to generate fear.

#A8PicoCart casing is printing now. I overcame my distaste and soldered the Pico directly to the PCB (I would so, so much rather socket this but I don't think there's room inside the cartridge case.

T minus 105 minutes, approximately.

Played a new #boardgame last night, called Project L, and was sent home with it (it was a second copy). So I guess I'll need to #3dprint an insert for that as well (oh, darn).

Now I just need some #coffee

Good morning!
#today

Tír na nÓg Review

Since it's St Patrick's Day, and with 2e now up for Preorder, I thought it would be a good day to publish our review of this Celtic themed card drafting game from Grand Gamers Guild

This is a great mathy puzzle game with a fun whimsical theme.

youtu.be/iCGWcWLL5eg

We got to check out Christopher Chung's newest game at Breakout Toronto this weekend. #MyLittlePonyFestivalOfLanterns is coming out very soon.

Similar to Christopher's earlier game, Lanterns, with some significant modifications, a solo mode and a Gala expansion that adds friend cards. Now, on a turn, you can spend mooncakes to use the power of a friend to gain a bonus lantern, make a 2nd dedication or force someone to trade lanterns with you. #BoardGame #BreakoutToronto #Bronies #MyLittleony

There's a new board game on my website!

samflir.neocities.org/center

This is an implementation of the "Center" board game, in which you have to try to play on the centre square by advancing inwards from the perimeter, using your existing stones to support your next. The good bot is very good, it consistently beats me even with very low time limits.

I implemented this using the "vibe coding" technique where I just asked AI to do all the coding and editing. None of the code was typed by me, it was all done by asking Claude 3.7 Thinking to make changes. There's some usability rough edges but I'm very impressed by how well it implemented this idea.

samflir.neocities.orgCenter Game