c.im is one of the many independent Mastodon servers you can use to participate in the fediverse.
C.IM is a general, mainly English-speaking Mastodon instance.

Server stats:

2.7K
active users

#tabletopsimulator

1 post1 participant0 posts today
BoardGameBloke<p>Install the latest Tabletop Simulator hotfix today to get the latest functionality!</p><p><a href="https://tabletop.vip/tags/tabletopsimulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tabletopsimulator</span></a> <a href="https://tabletop.vip/tags/boardgames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>boardgames</span></a> <a href="https://tabletop.vip/tags/AprilFools" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AprilFools</span></a> <a href="https://tabletop.vip/tags/onlinetablegames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>onlinetablegames</span></a> <a href="https://tabletop.vip/tags/SleeveEverything" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SleeveEverything</span></a></p>
SteveHubworld: Aidalon, 2 players<br> <br> The Earthborne Games team did a fun little thing and released a free demo deck for their upcoming LCG, Hubworld Aidalon. Just pay shipping and they'll send you a physical deck, and they let a TTS module of it out into the wild as well. It's sort of a rebirth of netrunner, with many similar concepts but without a clear offense/defense player split.<br> <br> It's a nice, tightly put together package. Really good game if competitive CCGs are your thing, especially ones with a lot of deception that aren't clear card fighting games. I was pretty impressed. That said, I don't know that I'll be getting the finished product when it goes up for crowd funding---I just don't have room in my life for a 1-2 times a year non-coop LCG. I play most of my competitive games online, without much room for a deck building game that would feature lots of thrust counter-thrust ideally against a regular opponent. It took about an hour, and was kinda slow on TTS because a lot of it involves revealing cards which can be a lengthier thing than it would be in person. The decisionmaking felt quite sharp and the economic considerations were extremely brutal.<br> <br> One thing to call out in the game is that it looks *great.* It has a totally cohensive art style across all of the cards. It's sort of a late 1970s Legend of Galactic Heroes anime style crossed with Moebius style European cartoons of the era. Whomever is the art director is killing it---all of the card art pulled in exactly the same direction, which is a tough thing to pull off. By comparison, my Arkham LCG player card set came in and the difference was palpable---Arkham has art styles all over the place and struggles to create any sense of place.<br> <br> Anyway, huge recommend that you try this one out if you're in the competitive LCG/CCG audience. Shipping was ~7 USD.<br> <br> <a href="https://pixelfed.social/discover/tags/hubworldaidalon?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#hubworldaidalon</a> <a href="https://pixelfed.social/discover/tags/earthbornegames?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#earthbornegames</a> <a href="https://pixelfed.social/discover/tags/michaelboggs?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#michaelboggs</a> <a href="https://pixelfed.social/discover/tags/corydevore?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#corydevore</a> <a href="https://pixelfed.social/discover/tags/boardgames?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#boardgames</a> <a href="https://pixelfed.social/discover/tags/tabletop?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#tabletop</a> <a href="https://pixelfed.social/discover/tags/tabletopgames?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#tabletopgames</a> <a href="https://pixelfed.social/discover/tags/tabletopsimulator?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#tabletopsimulator</a> <a href="https://pixelfed.social/discover/tags/ccg?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#ccg</a> <a href="https://pixelfed.social/discover/tags/lcg?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#lcg</a> <a href="https://pixelfed.social/discover/tags/netrunner?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#netrunner</a> <a href="https://pixelfed.social/discover/tags/bgg?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#bgg</a> <a href="https://pixelfed.social/discover/tags/boardgamegeek?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#boardgamegeek</a>
Cassian [main]<p>It's not my birthday, BUT</p><p>Can I interest you in this pleasant board game on Tableflip Flipulator*, designed by <span class="h-card" translate="no"><a href="https://toot.wales/@Averixus" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>Averixus</span></a></span>' dad?</p><p>It's called Shapes, and it's sort of similar to Patchwork, if you've ever played that. Would be good as a family game - up to 10 players, fairly quick, fun, lots of dopamine, not too complicated. The goal is to fill your square with Tetris-like shapes. We play it often over video call.</p><p>I'm told you can subscribe to it here: <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3417614225" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">steamcommunity.com/sharedfiles</span><span class="invisible">/filedetails/?id=3417614225</span></a></p><p>* It's Tabletop Simulator, but we often flip the table at the end of the game, in a celebratory way. :D</p><p><a href="https://eldritch.cafe/tags/TabletopSimulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TabletopSimulator</span></a></p>
SteveFields of Fire Deluxe, solo<br> <br> I've been working through my retry of mission one of Naktong River (Korean War) slowly, an hour or so at a time here and there. It was rocky but I was making solid progress, occupying the objective... until I pulled a counter attack random event and it all fell apart. Here, you can see my core command staff behind friendly lines but adjacent to an empty spot (whoops) being destroyed with a heavy mortar attack. Most of the line is ruined as well. I'll be lucky to have more than half an intact company available for try three if I survive the attack.<br> <br> There's an interesting mindset shift you have to go through with non-eurogames, especially wargames. I've been playing a lot more euros and tightly geared together games in the last five years, so I'm a little out of touch with it. Fields is asking you to accept unexpected events that aren't fair and deal with it as best you can, as your real life counterpart might have to. Fields can extra ramp unfair situations up because it's solo, so it's really about the journey. While this ethos leads to dismaying conditions like me dragging myself through the last five turns of this mission with every man who can lift a guy staggering through, it generates tremendously memorable situations. More importantly, it generates drama and hardship to create those memories. It is very difficult---though not impossible---for a thoughtfully balanced euro like Endeavor Deep Sea to generate anything like this sort of highlight tabletop moment because they have to be so scrupulously fair and systemic.<br> <br> <a href="https://pixelfed.social/discover/tags/fieldsoffiredeluxe?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#fieldsoffiredeluxe</a> <a href="https://pixelfed.social/discover/tags/gmtgames?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#gmtgames</a> <a href="https://pixelfed.social/discover/tags/benhull?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#benhull</a> <a href="https://pixelfed.social/discover/tags/boardgames?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#boardgames</a> <a href="https://pixelfed.social/discover/tags/bgg?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#bgg</a> <a href="https://pixelfed.social/discover/tags/boardgamegeek?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#boardgamegeek</a> <a href="https://pixelfed.social/discover/tags/tabletop?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#tabletop</a> <a href="https://pixelfed.social/discover/tags/tabletopgames?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#tabletopgames</a> <a href="https://pixelfed.social/discover/tags/brettspiele?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#brettspiele</a> <a href="https://pixelfed.social/discover/tags/brettspiel?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#brettspiel</a> <a href="https://pixelfed.social/discover/tags/consim?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#consim</a> <a href="https://pixelfed.social/discover/tags/tabletopsimulator?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#tabletopsimulator</a>
SteveVoidfall, 3 players<br> <br> A friend and I have been hankering for a Voidfall game and we convinced somebody who had played it once and needed a touch of teaching to come along.<br> <br> In truth, competitive version Voidfall has a ton to offer; it really is the better game in this box. I like co-op Voidfall a lot but once you play a bit of the competitive game it's obvious how much of a bolt-on it is. Voidfall rules without co-op by themselves are relatively streamlined. It was a pleasure to play.<br> <br> It's hard to believe the general consensus is that no one feels the presence of other players at the table in Voidfall, instead feeling it is such a bloodless game. I feel like everyone must only play one pip aggression scenarios. We played a two pip game here in deference to our new player, but I wish we had played three or four. It's my belief that three or better yet four pip Voidfall is the real game in the box. It makes you balance the threat of your neighbor, checking their comparative advantage in battle, against the robust economic systems you leverage. Because we played two pip here, we ended up clashing by the end of cycle two, which is a little late for that tension to enter the game and mainly occured around a central system or two which I grabbed. In retrospect, I pulled back from going full military and just went... 1/2-3/4 military and that lost me the game. I had an opportunity to get advanced shields and I did not, and that may have helped make up some fo the difference between myself in 2nd place and the first place player who played a completely inward focused game and won by about 20 points. I could have easily invaded him but it wasn't completely clear how much I would have won pointswise and I definitely would have lost a lot of ships; if I had advanced shields the losses would have been minor.<br> <br> Anyway, top tier game.<br> <br> <a href="https://pixelfed.social/discover/tags/voidfall?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#voidfall</a> <a href="https://pixelfed.social/discover/tags/davidturczi?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#davidturczi</a> <a href="https://pixelfed.social/discover/tags/nigelbuckle?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#nigelbuckle</a> <a href="https://pixelfed.social/discover/tags/mindclashgames?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#mindclashgames</a> <a href="https://pixelfed.social/discover/tags/boardgames?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#boardgames</a> <a href="https://pixelfed.social/discover/tags/brettspiele?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#brettspiele</a> <a href="https://pixelfed.social/discover/tags/brettspiel?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#brettspiel</a> <a href="https://pixelfed.social/discover/tags/tabletopgames?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#tabletopgames</a> <a href="https://pixelfed.social/discover/tags/tabletop?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#tabletop</a> <a href="https://pixelfed.social/discover/tags/tabletopsimulator?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#tabletopsimulator</a>
EliteMooseTaskForce<p>Fun fact: the oldest board game known to man is called "Senet" and it's actually pretty fun to play! I like the fact that there's a board game geek entry for Senet and it says it was published in the year (-3500 B.C.) LOL</p><p>Designer: Uncredited</p><p>I've been playing this one so much on BoardGameArena.com lately! And it's surprisingly well designed.</p><p><a href="https://mstdn.games/tags/boardgames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>boardgames</span></a> <a href="https://mstdn.games/tags/boardgame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>boardgame</span></a> <a href="https://mstdn.games/tags/tabletop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tabletop</span></a> <a href="https://mstdn.games/tags/tabletopgames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tabletopgames</span></a> <a href="https://mstdn.games/tags/senet" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>senet</span></a> <a href="https://mstdn.games/tags/tabletopgaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tabletopgaming</span></a> <a href="https://mstdn.games/tags/boardgamegeek" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>boardgamegeek</span></a> <a href="https://mstdn.games/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a> <a href="https://mstdn.games/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a> <a href="https://mstdn.games/tags/bga" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bga</span></a> <a href="https://mstdn.games/tags/boardgamearena" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>boardgamearena</span></a> <a href="https://mstdn.games/tags/tabletopsimulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tabletopsimulator</span></a> <a href="https://mstdn.games/tags/TTS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTS</span></a></p>
rodhlann 🌶️<p>So apparently <a href="https://hachyderm.io/tags/tabletopsimulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tabletopsimulator</span></a> runs pretty well on <a href="https://hachyderm.io/tags/SteamDeck" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SteamDeck</span></a> 👀 the recommended control scheme seems broken, but the normal WASD + Mouse template works great</p>