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#fgc

35 posts25 participants6 posts today

I've been doing some more Monster: Ancient Cline datamining, and came across a pretty interesting unused sprite. A few characters have test renders left behind - this game uses prerendered sprites, and it looks like these were single frames done to make sure the characters would look good at their intended size in-game. One character's looks a little different though...

This is the sample sprite for Ysengrin, the only unused character to have his own sprites at this point in dev. But... his is pretty different from the other characters. He's staring straight ahead in a neutral pose - this
isn't simulating any actual in-game poses. This is a 2D fighting game, there's never a point at which he'd use a pose like this.

By comparison, Alto's sample sprite is designed to look like one of his normal in-game sprites so it's a visualization of how he'd actually look in-game. It's not
exactly one of this real poses; he never holds his axe like this. But I assume this was posed before any of his animations were finished, so it hadn't been 100% decided how he was going to move.

I wonder if this is a sign Ysengrin's animations basically hadn't even been started yet and they didn't have ideas about how to pose him yet? Or maybe there was something else it was meant to show off that's not obvious here...