#Freeze64 issue 74 has arrived. What a beautiful cover! I have a friend who has the same mischievous smile when he is up to some nonsense.
#Freeze64 issue 74 has arrived. What a beautiful cover! I have a friend who has the same mischievous smile when he is up to some nonsense.
Celebrate Legendary Commodore 64 Game Maps with FREEZE64
#Commodore64 #C64 #RetroGaming #GameMaps #FREEZE64 #C64Fans #RetroCollectibles
https://theoasisbbs.com/celebrate-legendary-commodore-64-game-maps-with-freeze64/?feed_id=2403&_unique_id=67e2a9176d19e
FREEZE64 Issue 74 - Cauldron
#Freeze64 #Commodore64 #C64Gaming #RetroGaming #8bit #Cauldron #PalaceSoftware #AndrewBraybrook #C64History #CCRAPback #SecretSquirrel #RichardLeinfellner #PublicDomainGames #Tetris #OperationVostoka
https://theoasisbbs.com/freeze64-issue-74-cauldron/?feed_id=1787&_unique_id=67b888c9a7956
In FREEZE64 #67, we celebrated the fabulous GOOD KNIIGHT. PLUS - we chatted with #Commodore64 #C64 game developer Keith Wood about producing games for Microdeal.
PLUS: Julian Rignall, Andrew Braybrook, and Karl Hörnell.
freeze64.com/freeze64-issue-67
#Commodore64 #C64 game developer Andrew Holdroyd chats with us about the development of TRAIN ROBBERS for Firebird Software.
PLUS: Julian Rignall, John Rowlands, Andrew Braybrook, Karl Hörnell, and Stuart Collier
freeze64.com/freeze64-issue…
The great #Commodore64 #C64 game developer Paul Norman chats with us about the making of FORBIDDEN FOREST for Cosmi, which he produced back in 1983.
Read the full 12-page interview in:
freeze64.com/freeze64-issue-71
The great #Commodore64 #C64 game developer Paul Norman chats with us about the making of FORBIDDEN FOREST for Cosmi, which he produced back in 1983.
Read the full 12-page interview in:
freeze64.com/freeze64-issue-71
Contrary to popular belief, we *do* sometimes feature and review new #Commodore64 hardware. If you have produced a piece of #C64 hardware that you want to share with our #FREEZE64 readers, then please drop me a DM.
FREEZE64.com
#SupportingTheCommodore64Community