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#gamegear

14 posts7 participants0 posts today

So...
We're not talking Fantasia today, that's a double whammy for the agenda tomorrow.

Instead, let's finish a saga in a very disappointing manner. I'll be frank, I didn't enjoy Legend of Illusion, nowhere near as much as I enjoyed every other Illusion game. Castle, Land, World... All very fun and solid games.

Legend, in my opinion, feels like a downgrade, the fact it was released in 1994, compared to Land in 1992, I'd expect it to be more advanced?Perhaps we can blame a different development team? That seems unfair.

The game is short, much shorter than the others and whilst you can still throw blocks at things, your primary attack is throwing soap, not jumping on things... It all just feels disconnected from the rest of the Illusion games.

It's not a bad game, but it is very disappointing after the highs of the other games. At least you still fight a Dragon in this one I suppose.

So, one thing I am enjoying about my RetroAchievements adventures is finding things I end up having a really good time with.

Land of Illusion for #SegaMasterSystem and #GameGear is a fantastic example of this.

When I started it, I was immediately caught off guard by you fact the game had a world map, one that you can traverse and revisit previous levels, allowing you to go back later with some additional skills to find hidden treasures.

I make it sound like a sprawling epic. It's not. The stages are pretty short and the game itself is probably only a couple of hours in length at most. But it is a good couple of hours as you adventure around saving you friends and defeating the evil Phantom in the clouds! (Who isn't Pete!)

Either the Master System or Game Gear version are worth a play as they are essentially the same game.

If I am going to be honest, it seems like all the retro Illusion games are worth playing!

There's still almost two weeks to enter the SMS Power! Competition. Create music, an hack, or code something that runs on the #SEGA #MasterSystem or the #GameGear (or the #SG1000 and #SC3000 if you're brave!) 😄

Here's a nice video of all the Coding competition entries we had last year: youtube.com/watch?v=vhgg4rPAJv

All details here: smspower.org/forums/20438-Comp

What github would I submit an issue to for an issue that affects the #GameGear #FPGA on the #analogue #pocket? Is there a "default" core that runs when you run it off cartridge that's different from if I load in an emu? Issue is in both, fwiw, so it has to be the FPGA (save corrupts it) not my cart or rom

Nobody seems familiar with my problem so maybe it only affects shining force, but it's 100% consistent and very frustrating

Replied in thread

@wyatt I can think of one kind of 2D game that benefits from a widescreen patch. Some platformers use heavy "dual forward focus" in the camera, showing more of the map on the side of the screen that the player is facing to give the player more time to react to hazards. Think Yoshi's Island for SNES, the Sonic games for Game Gear, or Full Quiet for NES. A widescreen patch reduces camera movement when turning around, which could improve accessibility for players with motion sickness.