Title screen for The Night Museum, available to wishlist on Steam:
https://store.steampowered.com/app/3456200/The_Night_Museum/
Title screen for The Night Museum, available to wishlist on Steam:
https://store.steampowered.com/app/3456200/The_Night_Museum/
I just added the most ugly build menu in the history of gaming, but it does work so it's fine for a prototype I think.
Somehow the SVG images are still broken on the chrome browser on Android. I already asked that in the reddit Godot forum but maybe someone here can help as well.
The Night Museum on Steam:
https://store.steampowered.com/app/3456200/The_Night_Museum/
Hi everyone! In this video, I won't be showcasing any shader. Instead, I'll show you a trick for easily generating #2D sprites from #3D models in Godot Engine 4.4 or higher. #Godot #Godot4 #GodotEngine #GodotTips #devlog #indiedev
https://www.youtube.com/watch?v=i_XV78N7Zuo
I implemented a simple screen transition to Samory. Not sure if I should push this as a 0.9.0 version with only that chance included but I could not find any additional issue to solve.
Should I wait until I got another idea or create a version out of it?
The Night Museum is now available to wishlist on Steam:
https://store.steampowered.com/app/3456200/The_Night_Museum/
found, not really a bug, an interesting behavior in C# and @godotengine
When parsing JSON, an int gets parsed to a float. Which probably makes sense, since everything in JavaScript is a float anyways.
But that then breaks the ulong parsing with a wrong format. Don't know if this is a new 4.4 behavior or if it was always this way. In any case it took me a while to find this bug in my code.
#csharp #godot #gamedev #indiedev #Godot4 #programming #programmingtips #JavaScript #json
The MOST important features for our upcoming #LightSwitchSimulator
https://store.steampowered.com/app/3147600/Light_Switch_Simulator/
The Night Museum is now available to wishlist on Steam:
https://store.steampowered.com/app/3456200/The_Night_Museum/
I did something which does cause Godot to crash every few seconds.
This is not related to the project I work on.
It started with a lag of Godot and after that the crashes started. Not sure what exactly did happen but this is properly a sign to go to bed.
Is it possible that SVG SpriteAtlas textures are broken on chrome on Android?
Just checked my game in the chrome browser on my Android phone and the icons are totally broken. On firefox the just work fine. I did restart the game but the problem does persist.
Using Godot 4.3 for the build
Please help The Night Museum get to 500 wishlists on Steam:
https://store.steampowered.com/app/3456200/The_Night_Museum/
Imagine a game where you need to defend a defense position against wave of enemies. You can build structures and units between the waves.
The build and wave phase are two different game phases with specific mechanics.
There is a resource to build new structures. Currently I'm thinking about adding "energy" as a flowing resource, what do you think?
1/2
When programatically adding tilemap tiles to a scene (using set_cell()), is there an easy way to avoid needing to specify 'magic' numbers as the atlas coordinates?
I thought about defining constants for the coordinates I use, but then I'd end up with dozens of them, and I wonder if that's even helping or not...
Has anyone else done this? What was your solution?
Big progress on my Godot game, Chivalric Quest! Last week, I worked on fixing resolution, scaling, and asset setup. Finally, it all works, and I learned a lot.
One tip: read the Godot documentation early—it’s really helpful! I should have read it sooner instead of wasting a week.
I started to implement some turrets for my current game idea yesterday. I did complete my experimental phase to check out the navigation mesh and tile map.
Now I start to get one part of the game loop into a working state. The turret does attack the Godot icon based on a threat algorithm (lowest hp, closest, ...) and deals damage to it based on some entity stats and stat modifier.
Help get The Night Museum to 500 wishlists on Steam:
https://store.steampowered.com/app/3456200/The_Night_Museum/
Look what I just figured out how to do!
I'm using tilemaps to create platforms, and I worked out how to make it so you can specify a season (spring, summer, etc. - which changes the tilemap that's used) and the length of the platform.