.
#sega #segacd #lunareternalblue #gameart #segagames #rpg #jrpg #cloud #space #videogames #gaming #games #retrogaming #retrogames #arcade #aesthetic #backgrounds #gamebackgrounds #clouds #sky #pixelart #pixelaesthetic #VGArt
4. Once you get to the SCUMM Bar, the sign is significantly brighter in the Sega CD version. Actually I wish the DOS version had been more like that. The first time I played it, I had a monitor that was quite dark and I just walked by the bar without noticing it.
3. The user interface is quite similar to the DOS CD version, that is to say that it has nine verbs instead of the twelve that the floppy versions had.
Apparently the EGA version has a very nice sunset when you first get to the dock, but that's not in any version that I have.
2. Another noticeable difference is that the Sega CD version tells you to "PRESS START" to begin the game. The Monkey Island has been moved to accommodate that, which I think slightly hurts the composition of the scene.
The intro doesn't even proceed to the lookout scene on its own. It just loops. When that happens, the music cuts off pretty awkwardly. That could be a ScummVM issue, but it was awkward when I tried it in an emulator too.
1. About a month ago, I picked up a second-hand copy of The Secret of Monkey Island for the Sega CD. But I haven't sat down and played it yet. Time to fix that. I want to see how it differs from the other versions I've encountered.
There will be spoilers. You have been warned.
Right away, it uses a different Lucasfilm logo than the DOS version. In fact, I think it's the same one as the Amiga version uses, but I don't have that one.
The Sega CD RPGs...
Time to let the big guns out! This clip shows Vic's Fusion driver being used to for in game speech. The speech being played is SPCM 8-bit 27500 kHz. I'm finishing up a script for a video on how to do this. https://youtu.be/GKyftVGeMsM #segacd #segagenesis #segamegadrive
This clip shows Vic's Fusion driver being used to stream PCM from the Sega CD hardware. The track being played is sampled at 8-bit 27500 kHz. I'm finishing up a script for a video on how to do this in the SGDK. https://youtu.be/zhfo9A_PLpI #segacd #segagenesis #segamegadrive
Tal dia com avui de 1995 ens arribava "Earthworm Jim: Special Edition" per "Sega CD" de #Sega . #EarthwormJimSpecialEdition #EarthwormJim #SegaCd #Shooter #Plataformes #Aventura #Videojocs #Gaming #VideoGames #RetroGaming #ClassicGaming #RetroGames
I couldn’t find a good case holder for my small collection of Sega CD games, so I made this using two other designs I found #3dprinting #sega #segacd
Aquest mes és el 30è aniversari de la publicació a casa nostra de "Corpse Killer" per "Sega CD" de #Sega . #CorpseKiller #SegaCd #Shooter #Videojocs #Gaming #VideoGames #RetroGaming #ClassicGaming #RetroGames #VideojocsAntics
Shock! Horror!
Won't SOMEONE think of the CHILDREN!
Yes, I'm looking at 3 16bit games that changed how videogames were viewed by society, even to this very day.
Reviving Retro Sound: The Sega CD PCM Chip and Its Emulation Challenges
The Sega CD, a forgotten relic of gaming history, harbors a unique PCM sound chip that has become a focal point for emulator developers. This article explores the intricate design of the RF5C164 chip,...
https://news.lavx.hu/article/reviving-retro-sound-the-sega-cd-pcm-chip-and-its-emulation-challenges
I've written a NEW REVIEW!
Lunar: The Silver Star (1993, Mega-CD)
"Before Grandia, there was Lunar. Brimming with charm, its world and its characters form a perfect compliment and the rich fantasy land that lies in wait is a joy." #gaming #retrogaming #segacd
https://thepixelempire.net/lunar-the-silver-star-scd-review.html