Hubworld: Aidalon, 2 players
The Earthborne Games team did a fun little thing and released a free demo deck for their upcoming LCG, Hubworld Aidalon. Just pay shipping and they'll send you a physical deck, and they let a TTS module of it out into the wild as well. It's sort of a rebirth of netrunner, with many similar concepts but without a clear offense/defense player split.
It's a nice, tightly put together package. Really good game if competitive CCGs are your thing, especially ones with a lot of deception that aren't clear card fighting games. I was pretty impressed. That said, I don't know that I'll be getting the finished product when it goes up for crowd funding---I just don't have room in my life for a 1-2 times a year non-coop LCG. I play most of my competitive games online, without much room for a deck building game that would feature lots of thrust counter-thrust ideally against a regular opponent. It took about an hour, and was kinda slow on TTS because a lot of it involves revealing cards which can be a lengthier thing than it would be in person. The decisionmaking felt quite sharp and the economic considerations were extremely brutal.
One thing to call out in the game is that it looks *great.* It has a totally cohensive art style across all of the cards. It's sort of a late 1970s Legend of Galactic Heroes anime style crossed with Moebius style European cartoons of the era. Whomever is the art director is killing it---all of the card art pulled in exactly the same direction, which is a tough thing to pull off. By comparison, my Arkham LCG player card set came in and the difference was palpable---Arkham has art styles all over the place and struggles to create any sense of place.
Anyway, huge recommend that you try this one out if you're in the competitive LCG/CCG audience. Shipping was ~7 USD.
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