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#mixedreality

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In a world where anything is possible how do you create a sense of mystery and magic for the player? How do you create game mechanics that blend and leverage the player’s world which could be anywhere? Join me (and the White Rabbit!) to see how deep the Future of Mixed Reality Games goes.... Thurs 4/3 9AM PT. It's Free!

#XR #VR #AR #MixedReality #SpatialComputing #gamedev #indiegamedev eventbrite.com/e/designing-the

EventbriteDesigning The Future of Mixed Reality GamesJoin us for the next Northeastern Extended Reality Speaker Series with Nicole Lazzaro from XEODesign, hosted by NU Oakland.

Well, that’s a wrap for #GDC 2025 🎉! It was my first time speaking at a major conference, and honestly, I can’t wait to do many more presentations and workshops.

When I arrived on Monday, I was laser-focused. I got to the conference room super early, spoke with the AV staff about the setup, tested my computer, grabbed my clicker, and walked around the room to make sure I felt comfortable and I’ve got to say, it paid off.

This year, I’ll be at every major event, with a strong focus on education. I’ll continue covering what I teach today on YouTube, but also create a two-way feedback loop: sharing what developers are asking for or struggling with directly with engineers at Meta, while also bringing new tools and updates from the inside out.

Super hyped 🔥 for the next event, and it was such a pleasure meeting so many amazing professionals and students throughout this incredible experience!

I’m catching up on the latest Apple Immersive experiences in the Apple Vision Pro.

Adventure S1, E4 “Deep Water Solo” is another amazing experience. The feeling of “being there” is remarkable.

Honestly, the only other way to experience something like this would be to (gulp) go do it!

One surprising thing I’ve realized about all of these Apple Immersive documentary shows: I especially love the interviews where it feels like you’re sitting right there with the people.

#AppleVisionPro #AppleImmersive #ImmersiveVideo
#VirtualReality #MixedReality #ExtendedReality #AugmentedReality
#VR #MR #XR #AR

Apple Vision Pro: Von einer neuen Plattform ohne Nutzer:innen
Apple wollte mit der Vision Pro eine neue Ära einläuten. Doch mehr als ein Jahr nach dem Launch sieht es anders aus. Begeisterung und Enthusiasmus sind deutlich abgeflacht.
apfeltalk.de/magazin/editorsbl
#EditorsBlog #News #Vision #Appkosystem #Apple #MixedReality #Produktentwicklung #SpatialComputing #TechnologischeInnovation #VirtualReality #VisionPro

Hello everyone 👋 HUGE NEWS DEVS!

Passthrough Camera Access has been one of the most requested features by developers for years. Today, I'd love to give you a full rundown of all its features, including a few showcases and a step-by-step tutorial on how to implement it in your own Unity MR projects.

🎥 Full video: youtu.be/lhnuP6lJ_yY

📌 The demos shown today include:

- CameraViewer: Shows a 2D canvas with the camera data inside.

- CameraToWorld: Demonstrates how to align the pose of the RGB camera images with Passthrough, and how a 2D image coordinates can be transformed into 3D rays in world space.

- BrightnessEstimation: Illustrates brightness estimation and how it can be used to adapt the experience to the user’s environment.

- MultiObjectDetection: Shows how to feed camera data to Unity Sentis to recognize real-world objects.

- ShaderSample: Demonstrates how to apply custom effects to camera texture on GPU.

📌 GitHub samples: github.com/oculus-samples/Unit

The new episode of the Apple Immersive series “Boundless” for the Apple Vision Pro is “Arctic Surfing”. Once again, Apple spoils us with the high-quality of these videos. (Everything else is a letdown compared to this!) Being able to virtually see and hear places & activities around the world, things that you may never ever experience in real life, but with the Apple Vision Pro you get a taste. The 3D depth makes you feel like you’re there, the high-resolution visuals are breathtaking, and the Dolby Atmos sound is so much more lifelike. In the past you would’ve had to go either to a science center planetarium, or a theme park to experience a 180° film presentation. However those were all flat 2D! Now you can experience this in 3D wherever you are with your Apple Vision Pro. Truly incredible.

“Instant Placement” was announced during Connect last year, but I couldn’t find references to it in the Meta SDKs until recently.

The actual code name is “EnvironmentRaycastManager”, and it is extremely helpful because it allows you to place objects on vertical or horizontal surfaces within your environment without requiring a full scene setup.

💡How does this work?
This new manager utilizes the Depth API to provide raycasting functionality against the physical environment.

💡Does it impact performance?
Yes, enabling this component adds an additional performance cost on top of using the Depth API. Therefore, consider enabling it only when you need raycasting functionality.

📌 Take a look at the coding docs at: developers.meta.com/horizon/re