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#simulations

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University of Georgia: Storm surge virtual reality simulation designed to save lives. “Weather the Storm, a virtual reality simulation that takes users through the effects of storm surge to communicate its devastating and sometimes fatal consequences, is now available for download. The simulation aims to empower coastal residents to actively prepare for hurricanes.”

https://rbfirehose.com/2025/03/26/university-of-georgia-storm-surge-virtual-reality-simulation-designed-to-save-lives/

ResearchBuzz: Firehose | Individual posts from ResearchBuzz · University of Georgia: Storm surge virtual reality simulation designed to save lives | ResearchBuzz: Firehose
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#ar#flooding#floods
Continued thread

Past decisions made with limited knowledge can come back to bite... hard.

I finally formalized "Model 1" last year. It's a detailed, fully-documented internal standard for modeling infra in #Django for water accounting, scheduling, simulation, and more. It’s not perfect, but it meets my needs and looks beautiful visualized, IMO.

#Simulations

2/6

Sir, ma'am, do you have a minute to talk about #evolution?

In these gloomy days, teaching #evolution is the safe harbour. Tomorrow the lecture is online, because I (and many students) are going to a strike in #Utrecht against budget cuts to higher education 🟥 , but I hope they will still enjoy these absolute classics:

Niklas, Karl J. "Evolutionary walks through a land plant morphospace." Journal of Experimental Botany 50.330 (1999): 39-52.

I still remember being awe-struck by the work of Karl Niklas on plant #biophysics and #morphogenesis when I was a 1st year student at the University of Warsaw. This was truly a portal to a world where everything in nature could be explained and had an underlying principle.

Budd, Graham E. "Morphospace." Current Biology 31.19 (2021): R1181-R1185.

While I am learning my part in French to explain #simulations of #evolution in Brussels for a Science is Wonderful show by @ERC_Research later this week.

GamesRadar: Two Point Museum review: “The best management sim from Two Point Studios to date”. “Two Point Museum is the best management sim from Two Point Studios to date. With a wealth of customization options and intuitive building tools, you can create the museum of your dreams, with different museum themes that offer up unique challenges and designs. Curating exhibits through expeditions […]

https://rbfirehose.com/2025/03/08/two-point-museum-review-the-best-management-sim-from-two-point-studios-to-date-gamesradar/

ResearchBuzz: Firehose | Individual posts from ResearchBuzz · Two Point Museum review: “The best management sim from Two Point Studios to date” (GamesRadar) | ResearchBuzz: Firehose
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#NASA #supercomputer reveals strange spiral structure at the edge of our #solar system

The #mysterious #Oort cloud is the source of many of our solar system's #comets, but #astronomers still have no idea what it looks like. Now, new #simulations may have given them a first glimpse

livescience.com/space/nasa-sup

@live_science
#LiveScience
#discoveries
#solarsystem
#space
#cosmos

Many mysteries surround the origin of the universe. 🎆 One of these concerns the ‘false vacuum decay’, exploring the dynamics of the ‘Big Bang’.💫 🌍 A team of scientists from JSC, the University of Leeds & the Institute of Science and Technology Austria used #quantum #simulations to examine it more closely. The results were published in Nature Physics. 👏 Dr Jaka Vodeb (JSC) explains these findings in an interview:
fz-juelich.de/en/ias/jsc/news/

[Observations and #simulations] In addition to #observations of protostars using #interferometers with ever-higher resolution, researchers are developing multidimensional numerical simulations.

The aim is to better understand the formation and evolution of the #protostellar disk and the #protostar through the different phases and scales of the collapse of a dense low- and high-mass core.

This Thursday, Benoît Commerçon, researcher @cnrs at the Centre de Recherche Astrophysique de Lyon (CRAL), will present to IRAPians the results obtained using “his” numerical experiments, as well as future developments ... irap.omp.eu/event/disk-and-pro

[Observations et #simulations] En complément des #observations de proto-étoiles au moyen d'#interféromètres dotés d'une résolution toujours plus élevée, les chercheurs développent des simulations numériques multidimensionnelles.

Objectif : mieux comprendre la formation et de l'évolution du #disque #protostellaire et de la #protoétoile à travers les différentes phases et échelles de l'effondrement d'un noyau dense de faible et de forte masses.

Ce jeudi, Benoît Commerçon, chercheur @cnrs au Centre de Recherche Astrophysique de Lyon (CRAL), présentera aux IRAPiens les résultats obtenus au moyen de "ses" expériences numériques ainsi que les évolutions à venir ... irap.omp.eu/event/disk-and-pro

On this note: are you interested in #tech, #selfHosting, #science, #computationalScience, #HPC, #liberatoryTech, or just #POSIX in general but otherwise lack the resources, financial or otherwise? Get in touch with me and we can have a chat about maybe getting you some time. I can't promise when things will be ready or how much I can offer, but.

No generative AI training, please. 'Classic' ML that doesn't generate trash, contribute to surveillance, or rely on stolen data is fine though.

EDIT: please feel free to boost! DMs for initial contact are fine; while I run my server, I do
not run yours so just a hello and a general area of interest are all I ask that you put in there. If you feel a project or interest is sensitive we can arrange another chat medium from there. I just wanna get a sense of who you are since I'll be, you know, letting you access the computer sitting in my office lmao.

EDIT 2: I can also specifically help to some degree if you're interested in learning about
#computationalChemistry, #proteinFolding, or running a few different types of #simulations.

EDIT 3: If you're interested in writing/deploying/understanding
#webDesign, #webTech, etc, that's also possible. I'm not trying to limit anything here, mostly just tagging with what things I know.

EDIT 4: jesus christ Audrey. Anyway, "a sense of who you are" does NOT have to include personally identifying information. I mean much more informal and useful stuff than that, such as what you're interested in and wanna work on. I want you to get to know me a little bit, too, because we'll both need a degree of trust and if you feel you can't trust
me then please don't force yourself to.

RE:
https://fire.asta.lgbt/notes/a3911f2wi43200mf

fire.asta.lgbtAsta [AMP] (@aud)ALSO I am getting closer and closer to my goal of getting some educational compute going. I wouldn't say I _know_ freeipa or care but I did at least get an NFS w/ automatically mounted home directories going last night, despite my brain's immense desire to just fuck off while doing it. Ultimately even if it's not strictly HPC or science, I'd like to offer people the chance to play with some technologies that they'd otherwise have to utilize corporate services to experiment with. I dunno; it's something I can do, and I think the more we turn 'the cloud' into something owned and run by individuals (call it 'the fog'? since it's at person height? 😅) the better.

I wrote "there are no simulations" a while ago, referring to a chess playing robot as an example. To explain this better, let's consider what is the "reality" for a chess engine.

Is the reality the abstract game with the FIDE rules, and if a physical chess piece is slightly off-center on a square it's a "simulation artifact"? Because we can only represent the game physically in a manner of imperfect fidelity we could argue that the abstract game is the reality and there are imperfect projections of it on different media.

There can be a physical chess board, or a board represented as pixels on a screen. There can also be a chess playing robot moving and sensing physical pieces. These are all projections from the game itself which is played in the space of rules and not in the space of representations.

The knowledge and skills for the game of chess are embodied in different agents, human or machine.

This applies to all "simulations" actually. There are no simulations, only games, interfaces and embodiments.

It doesn't matter if a flight simulator for pilot training isn't totally photorealistic. They trained pilots successfully with very crude simulators before GPUs were a thing. What matters is how the skills and knowledge are represented in the games, to make them transferrable across different embodiments; from flight simulators to planes of different kinds.

A struggle for ever more photorealism in AI training makes little sense; there are diminishing gains especially if these "improvements" mean lower volumes of training data. What we need to struggle towards is a scaling sweet-spot where the skills we want trained are exercised as fully as possible within compute scaling curves budgeting compute between fidelity and volume.

In any real-world training we would often trade fidelity to volume simply because volume means the agents can try many more different actions, policies and strategies. The volume is more important than fidelity as long as fidelity is just enough to exercise the relevant skills.

It is a wrong way to think to think "simulations" because it makes one focus on real-world match, when what is important is actually creating games which allow training for the skills — physical or cognitive — which are relevant and transferrable to the target context, rather than making ever heavier, ever more photorealistic high-fidelity simulations which trade volume for beauty.

It is always possible to construct curriculums of game environments where the highest fidelity environments are saved for the last fine-tunings, while the bulk of the skills and knowledge can be trained in a high-volume environments before that.

#AI#deeplearning#RL

Get rid of landlords, fix the problems. The devs of Cities: Skylines 2 removed the 'virtual landlord' that takes in rent because rents were getting too high. So now, a building's upkeep is evenly split among renters (imagine that), and they came up with a formula for calculating rent:

Rent = (LandValue + (ZoneType * Building Level)) * LotSize * SpaceMultiplier

arstechnica.com/gaming/2024/06

Ars Technica · The rent is too dang high in Cities: Skylines 2, so the devs nuked the landlordsIt was getting so bad, people were actually suggesting building more homes.