Ultima VI Remake:
https://www.ultima6.realmofultima.com/
It's an Exult mod:
https://exult.info/
Needs Ultima VII which can be bought on gog:
https://www.gog.com/en/game/ultima_7_complete
Ultima VI Remake:
https://www.ultima6.realmofultima.com/
It's an Exult mod:
https://exult.info/
Needs Ultima VII which can be bought on gog:
https://www.gog.com/en/game/ultima_7_complete
I have been restructuring Richard Garriott's DND1 code that was written in BASIC. The old kind of BASIC where you had line numbers and did a lot of GOTO a line number.
It is fascinating trying to move it around with more modern eyes and years of programming dogma.
The code only has the concept of global variables. Every variable you make is then in the global space.
You can reuse a bit of code anywhere by just doing a GOTO line number. But it makes it very difficult to reason about because you might think of a stack of lines as a function and want to group them together, but some code somewhere else might just jump right into the middle of it!
Some bit of code might rely on some variable from somwhere else but it is difficult to know if some other bit of code is clobbering it.
Anyhow, this is the restructured version I put together.
https://codeberg.org/random-wizard/dnd1/src/branch/main/restructured/dnd1.basic
I moved things into GOSUB sections. Each GOSUB gets 1000 lines (usually it goes by 10s so only 100 lines) and the last line always ends in 999 and is a RETURN. A REM SUBROUTINE means nothing will GOTO in the middle of it.
This way it sort of acts like a traditional function. Still does not have arguments though.
I wonder if there are any companies out there looking for BASIC programmers.
Latest titles joining the #GOG Preservation Program:
F.E.A.R. Platinum
#SilentHill 4: The Room
#Fallout 2
#DeusEx GOTY Ed.
#AloneInTheDark 1, 2 and 3
#VampireTheMasquerade - Redemption
#Ultima Series (from 1-8)
#WingCommander 1 + 2
#TombRaider games (Anniversary, Legend, Underworld)
...and more besides these!
The whole announcement video made by GOG is here, and you should 𝘥𝘦𝘧𝘪𝘯𝘪𝘵𝘦𝘭𝘺 watch it, its so well made:
I think I have found a programming language that hurts my brain more than Perl.
https://codeberg.org/random-wizard/dnd1/raw/branch/main/applesoft_basic/dnd1.basic
I took Richard Garriott's BASIC code from 1977 and did as little to it as I could to get it to work with Applesoft BASIC. You can copy the above code and paste into the Applesoft BASIC in Javascript emulator.
https://inexorabletash.github.io/jsbasic/
Do not ask for instructions!
And you have to name your character
SHAVS
Speaking of BASIC. Someone should write a code linter for BASIC. It could check for errant GOTOs and the like.
TIL: stacking a baby and using it as a staircase tread is a valid wall climbing strategy in Ultima VII
source: https://www.reddit.com/r/Ultima/comments/1j6y65c/the_great_serpent_hold_heist_taking_their_cannons/
Avui es compleixen 25 anys que arribava "Ultima IX: Ascension" per "Windows" . #UltimaIxAscension #Ultima #Windows #Puzle #JocDeRol #Aventura #Videojocs #Gaming #VideoGames #RetroGaming #ClassicGaming #RetroGames #VideojocsAntics
The UnderworldGodot project brings the classic Ultima Underworld 1 & 2 games to the open-source Godot engine. It is currently in pre-alpha and looks very promising. >> https://github.com/hankmorgan/UnderworldGodot
thanks to the videogame history foundation, we now have audio extracted from a DAT tape that was recorded during the production of Ultima VII: The Black Gate.
voiced by Bill Johnson, the tape contains one hour of The Guardian taunting the avatar. the first minute is the exact monologue used in the intro to the game.
source: https://archive.gamehistory.org/item/f08cd613-0509-488e-a5e7-160bcbe15117
i'm a month late to this news - but, unbelievably, dominus found the Ultima VIII Pagan: Lost Vale expansion usecode on a diskette!
it's not playable without the missing art/statics sadly, but that sure answers a lot of questions many of us have had about the source for the past 30 years.
https://ultimacodex.com/2025/02/a-look-at-the-usecode-for-ultima-8-the-lost-vale/
Alright, done a by-hand compile of Nuvie from the GitHub version, because it's easier to use the modern style open world map view in this one.
However, the instructions on GitHub don't seem to be right, so here you go. This is on Debian-based Raspberry Pi OS running on aarch64 hardware, but the same should work on any standard Linux install. You'll might need to install cmake and whatever your distro's build-essentials package is.
You'll need SDL2 and its libraries installed for this.
git clone https://github.com/nuvie/nuvie.git
cd nuvie
mkdir build
cd build
cmake ../
make
You can optionally make install after this, but I just ran it from the build path.
your .nuvierc config file is made at the root of your home directory
To make it live in large window on a 1920x1080 display (alt+enter for fullscreen), and force it into New mode, which replaces the parchment viewports with an Ultima 7 style map and interface windows, I changed the following settings:
<scale_factor>4</scale_factor> <game_style>new</game_style>
Other game style options are original and original+ (which removes some but not all parchment borders to expand the map).
Setting use new dolls to yes improves paperdoll handling in new mode
<use_new_dolls>yes</use_new_dolls>
I also downloaded extracted and copied the GOG version of Ultima VI to the path where I built nuvie, updating the config file with the following hard paths:
<datadir>/home/kg/Software/nuvie/data</datadir>
\ /home/kg/Software/nuvie/ultima6
Downloaded the offline installer from
https://www.gog.com/en/game/ultima_456
As discussed earlier, once you've grabbed U6, stick it in a directory called ultima6:
sudo apt install innoextract
innoextract setup_ultima_vi_-the_false_prophet_1.0_cs(28045).exe
After character creation, I'm looking at .nuvierc's built in preferred gender and character portrait settings, although this might only work for new games that skip the intro (and thus, potentially, character creation).
<gender>1</gender>
If you'd rather try hex editing the nuvie save format, savegames by default live in the hidden .nuvie directory of your home directory. Hard path looks like this for me:
/home/kg/.nuvie/savegames
Don't forget to click Introduction on the main menu and watch that before you do character creation. And make sure to put all of your party members into Command mode for true turn-based combat.
@eniko this is your damn fault by the way - your urge to make an Ultima-like has definited stirred a need in me.
https://www.europesays.com/1868689/ Una España espesa se da una última alegría antes del Eurobasket #alegria #España #espesa #eurobasket #noticias #SeleccionEspanolaDeBaloncesto #spain #ultima
After nearly 35 years, it’s time to go back to the Valley of Eodon.
My father brought back an Origin System demo disk from the 1990 Las Vegas CES and I was mesmerized by the non-interactive demos announcing Savage Empire and Wing Commander. I spent a good amount of my money to buy them when the became available in France.
Unfortunately I was a bit young for the Worlds of Ultima. And the lack of a French translation did not help
Today, I hope I’m ready for the challenge
Medieval RPG Music on C64 – From FL Studio to SID Chip
#C64 #SIDMusic #Chiptune #RetroGaming #Commodore64 #Ultima #Goattracker #FLStudio #RPGMusic #Nordischsound
https://theoasisbbs.com/medieval-rpg-music-on-c64-from-fl-studio-to-sid-chip/?feed_id=1759&_unique_id=67b73748f1846
a few years ago i bought a box of old PC games locally.
one of the games was Ultima V.
today i finally had a chance to go through its contents, and inside i found a thick coil notebook, full of notes, written by its owner "Brent" about 30 years earlier.
he judiciously took notes on every location, npc, spell, reagent and quest in the game.
here's to you brent
i absolutely love these very personal ephemera i sometimes find in old games.
New C64 Conversions – Akalabeth & Ultima: Escape from Mt. Drash Reviewed
#Commodore64 #C64 #C64Gaming #RetroGaming #Ultima #Akalabeth #GameConversions
https://theoasisbbs.com/new-c64-conversions-akalabeth-ultima-escape-from-mt-drash-reviewed/?feed_id=1743&_unique_id=67b5e64277c4a
if you're into the history of Ultima, Origin Systems and ebooks, andrea contato has released his Through the Moongate Part 1 (200 pages) for free for the next few days
i'll spare you a book review - but yes, it's worth reading. it got a poor quality translation from italian, but the stories are still enjoyable.
https://www.amazon.com/Through-Moongate-Richard-Garriott-Systems-ebook/dp/B07SKKTSNQ
Ultima: Escape from Mt. Drash – The Forgotten Ultima Game Comes to C-64
#Ultima #C64 #RetroGaming #VIC20 #ClassicGames #SierraOnLine #Commodore64 #GamingHistory
https://theoasisbbs.com/ultima-escape-from-mt-drash-the-forgotten-ultima-game-comes-to-c-64/?feed_id=1507&_unique_id=67a4c0aad3045