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#xwing

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Star Wars: X-Wing Collectors Series with XWVM alpha

Played #XWVM (closed) Alpha with my ViperPit and with #XR glasses. I’m simply in awe that I can replay missions from #XWing (or #TIEFighter) with more modern graphics and modern interface devices again. I spent _so many_ hours playing this as a kid.

This is the heavily cut VOD of the live stream over at live.famkos.net (pick your poison):

https://makertube.net/w/hW6cJeqBY42YoryJL1gRg5 /
https://www.youtube.com/watch?v=8at4P5rf-gE

I go over the input settings and show it’s capabilities to connected various joystick devices, demo the Proofing Grounds and showcase mission 1+2. In the end I go over various settings for the XWVM engine and how the machine hardly sweats displaying the gorgeous cockpit.

XWVM is not an official product from Lucasfilm Ltd. or Disney. It is not endorsed or authorized by either. It is a fan recreation of the game engine used to play X-Wing and TIE Fighter for the sake of accessibility and requires the original game assets to work.

The game was played with #Viture Pro XR running in Side-By-Side mode thanks to ReShade on a Linux PC.

Kudos to the XWVM team, they are doing a stellar job here.

https://beko.famkos.net/2025/03/03/star-wars-x-wing-collectors-series-with-xwvm-alpha/

Replied in thread

@danielalbu Another good example of this is the hull colors of the Calamari Cruiser on floppy vs. CD (which was also massively improved by the addition of Gouraud shading).

The floppy expansion packs also had close-ups of the medal you receive at the end of each tour of duty - art that the DOS CD version (and all versions afterward) forgot to include, so they show the wrong medal closeup in the end ceremony by mistake!