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#Megadungeon

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Pressure to beat the dragon as soon as possible leads to players having multiple goes at it, starting before they are really powerful enough, learning and adapting as they go.

Some crews specialize in recovering bodies and selling them for resurrection them (like Dungeon Meshi). Also, giant spiders that creep around the lower levels and drag bodies off to be preserved in webs, including those left by the dragon. So corpse recovery doesn't involve fighting the dragon.

I think it would be fun to run an OSR campaign where the goal, known from the outset, is to slay a dragon before it emerges and lays waste to the kingdom.

The dragon dwells at the bottom a megadungeon under the city, which has been sealed for centuries to prevent the underworld spewing forth horrors.

Now the King is forced by augurs of doom to break the seals and grant licences to any who would dare the darkness beneath, seeking the power to defeat the dragon...