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#fireemblem

15 posts15 participants3 posts today

Spent time replaying Fire Emblem 3 Houses over the weekend.

The characters and combat are great, but the lost item system may be one of the worst design decisions I've seen in a while.

Rather than spend time with all the good content, instead, half the game becomes uninteresting fetch quests, which really plagued my experience.

Before spending a ton of effort to add more content, you always need to ask yourself if it's good content and if you're poisoning an otherwise good game.

I keep playing so many games at the same time and poking at them I just don't finish them LOL

#Ys Oath, last dungeon, untouched for a week
#DragonQuestXI, 20 hours in, right before some boss fight, untouched 2 weeks
#HollowKnight, finally resumed, since December
#DiceyDungeons, finally resumed, since February of 2024
#Hades, returned last week, unplayed since December, unplayed for a week again
#FireEmblem Blazing Blade unplayed for a week...

Continued thread

One thing Engage does very well is bosses.

Heretofore, bosses have almost always been normal enemies with stats and equipment that are a little better. Engage gives them all multiple health bars and Emblem abilities, which get more numerous and powerful as you wear them down; some also have directed area-of-effect attacks. This all means that the bosses actually present a challenge and require tactice and coördination to defeat.
/end